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Silveraura

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21st August, 2010 at 22:22:53 -

I don't know about the newest iOS4 update, I read a news article which states that new iPhone apps can only be made using a specific program now... but I don't know how much truth is behind that or if anything changed sense then.

Anyone can make an app and submit it to the market and get it released. The difference between Android and iPhones market though is that when you publish an app on iPhone, it takes a few weeks to get approved and signed to be allowed to be installed on an iPhone. Even then, there standards are high so you may not be approved. The iTunes market also requires a $99 yearly fee to participate and get your apps signed for the iPhone.

Android is a slightly different story, which is why I feel it's far more friendly with indie developers.

The Android market costs a one time fee of $25 to participate. Any apps you submit are immediately published to the market and are evaluated over the course of a few weeks to determine if they are malicious or offensive. That's really the only disqualification for the Android market.

Android apps are not required to be signed to work on an Android device. By default however the phone can only install apps downloaded from the market, but this is a very easy setting to change under the Applications category and does not require any jail breaking (rooting) or hacking to unlock.

Android bases its security on the idea that people don't need to be baby sat. So when you install an app, market or not, it will display to you what the app will have access to, such as Hardware: Viberator, Internet/Data, Phone calling, Texting, you name it. This way the person installing the app, can make an educated decision as to whether that app is legit or not. For example, a farting sound board app should not be requesting permission to any Data services on the phone: Red flag.

I am currently working on a game for Android and installing it and running it on my Droid was a very painless process.

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Now as far as how its done on an iPhone device, I have no idea. All I know is what I've read in articles and the marketplace licenses.

Edited by Silveraura

 
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The Chris Street

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21st August, 2010 at 22:28:52 -


Originally Posted by PhizzyPhan69
Correct me if I'm wrong, but you can't make games for the iPhone unless you jailbreak it, while anyone can write software for Android because it's open source.



You're wrong! You will be able to make games for the iPhone with MMF2 but you need a Mac to do it. Beta testing on the iPhone runtime, if it has not done so already, begins in the next couple of weeks.

 
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21st August, 2010 at 22:30:10 -


Originally Posted by SiLVERFIRE

Android apps are not required to be signed to work on an Android device. By default however the phone can only install apps downloaded from the market, but this is a very easy setting to change under the Applications category and does not require any jail breaking (rooting) or hacking to unlock.

Android bases its security on the idea that people don't need to be baby sat. So when you install an app, market or not, it will display to you what the app will have access to, such as Hardware: Viberator, Internet/Data, Phone calling, Texting, you name it. This way the person installing the app, can make an educated decision as to whether that app is legit or not. For example, a farting sound board app should not be requesting permission to any Data services on the phone: Red flag.



Exactly. Of course you can write apps for iPhone, but they won't work unless Apple signs them


Originally Posted by Chris Street

Originally Posted by PhizzyPhan69
Correct me if I'm wrong, but you can't make games for the iPhone unless you jailbreak it, while anyone can write software for Android because it's open source.



You're wrong! You will be able to make games for the iPhone with MMF2 but you need a Mac to do it. Beta testing on the iPhone runtime, if it has not done so already, begins in the next couple of weeks.



So when you make a MMF2 game for iPhone, will any iPhone be able to run it, or will you have to go through the approval process SilverFire mentioned?

Edited by Phredreeke

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

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21st August, 2010 at 22:42:34 -


Originally Posted by PhizzyPhan69

Originally Posted by Chris Street

Originally Posted by PhizzyPhan69
Correct me if I'm wrong, but you can't make games for the iPhone unless you jailbreak it, while anyone can write software for Android because it's open source.



You're wrong! You will be able to make games for the iPhone with MMF2 but you need a Mac to do it. Beta testing on the iPhone runtime, if it has not done so already, begins in the next couple of weeks.



So when you make a MMF2 game for iPhone, will any iPhone be able to run it, or will you have to go through the approval process SilverFire mentioned?

The approval process is for submitting to the App Store, which would be the only way that you could get the app onto an iPhone or iPod that isn't jailbroken. I think though that there is some way to test apps on your own iPhone or iPod while developing that doesn't require jailbreaking. But any iPod or iPhone will be able to download it from the store, just not from the plain old internet.

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
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Silveraura

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21st August, 2010 at 22:45:44 -


Originally Posted by Chris Street

Originally Posted by PhizzyPhan69
Correct me if I'm wrong, but you can't make games for the iPhone unless you jailbreak it, while anyone can write software for Android because it's open source.



You're wrong! You will be able to make games for the iPhone with MMF2 but you need a Mac to do it. Beta testing on the iPhone runtime, if it has not done so already, begins in the next couple of weeks.



http://daringfireball.net/2010/04/iphone_agreement_bans_flash_compiler

Read this article and tell me if this has any impact on the iPhone compiler being made by Clickteam. This isn't the same article I read months ago, but it highlights the same points that lead me to believe that this is going to be a lot harder than I think people anticipated because of the new license changes Apple made.

Apple is stating that it's to avoid people from constructing apps that are of lower quality and don't completely take advantage of the new features like they should.

However there are a lot of claims such as in this article which claim that its a hit toward Adobe and also that it's to help avoid people from programming an app and then releasing it on both Android and iPhone. I'm more inclined to believe that the second is more likely than the first, but they could easily both be true.

 
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21st August, 2010 at 23:40:19 -

Wait so you can only make iphone games in mmf is you have a mac?

 
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Silveraura

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21st August, 2010 at 23:45:17 -


Originally Posted by Jon C-B
Wait so you can only make iphone games in mmf is you have a mac?



If you do any research on app development for any Apple device, you'll find that Apple has made it so that it can only be done on a Mac, yes.

 
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21st August, 2010 at 23:51:07 -

Those greedy pieces of crap

 
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