No matter what clickteam add as updates to MMF you will never have such control over the rendering process as you do with OpenGL. It's just this way by design although you do have the benefit of shaders. OpenGL is a state machine that allows anyone to bolt stuff onto it. MMF2 uses a closed rendering process and you are reliant on clickteam to implement anything and everything you want in directx. Then engine I have written provides callbacks at each of the rendering stages so it may be intercepted and used by another extension, or allows you to draw or re-render different scenes if you feel like venturing into that. Moreover Clickteam have little incentive to provide such updates for free when they have things like the runtimes in the works that will actually generate them some additional revenue for their efforts. I presume the difficulty of a splitscreen in the MMF rendering sense comes from the relationship between the software renderer and the hardware renderer. There is nothing to fall back on in terms of the software rendering that achieves the same effect, at least not at the moment and there is little indication to suggest this would be easy to achieve.
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
10th February, 2011 at 09:48:53 -
I would gladly pay for an extension if it did what I required it to do. I have also paid for a couple of extensions to be made for my own purposes, a few of which have been released to the public such as Character Image.
So as long as your extension is worth using, then people will buy it for a reasonable price.