I'm working on a fantasy adventure game Called Edelin Tales Portals of Doom. Here are some screens. We've been working on it for quite a while now and I'm hoping to release within the next 6 months. You can get updates about it on twitter and at the Click Team forums. Links bellow.
Originally Posted by Hayo You are still working on that? More screenshots!
Yes, haha. I started working on a sequel in 2011 (the original game was made in 2007) but even considering that it's still been a long time coming. I really wasn't kidding when I said that I enjoy this but have no time. Anyway, I promise I'll get it done one day. I don't keep a blog but I'm on Twitter and sometimes post screenshots there.
Originally Posted by Disthron I'm working on a fantasy adventure game Called Edelin Tales Portals of Doom. Here are some screens. We've been working on it for quite a while now and I'm hoping to release within the next 6 months. You can get updates about it on twitter and at the Click Team forums. Links bellow.
^^ Portals of Doom looks SICK, I love the style! ^^
I'm still working on Hasslevania 2. Currently on the 2nd mini game for it, for about 4 days or so.
Here's a new video of the 3rd and final planet, Propagnus Prime. Hopefully I can link to it here and not screw things up:
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"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
@ del duio, can't believe your on the finial planet. It's going to feel a bit odd when you finish this game. Cause i've just become so accustom to seeing updates for it.
I've wanted to make a GTA clone in like forever (I started one in 2001, in The Games Factory, using the default movements, with the cars drawn as-and-when in the TGF image editor. You can imagine how 'good' that was). More recently I saw that Fusion 2.5 had a "phsyics car engine", but it's basically useless. Instead I decided to steadraw inspiration from the old Tigerworks 360 cars example. I couldn't understand the complicated trigonometry, but quickly worked out I didn't need to, I could just copy the code, and then it's simply a matter of changing some "Every..." durations, and feeding numbers in.
I quickly made an "engine" where you could drive a car and push crates around. Then I decided to work on a more universal engine (which I'll open-source), using groups to test for everything, so people can easily add in new cars, scenery, building collision objects, and so on. The universal engine will still be a game in itself, though, so I've done a few preliminary car graphics for it:
They need detail shooping in (like the old ones on the left, which are just being used for scale), and "damaged states" added, then I'll tackle the coding! Reasonably confident about making the driving, not so sure on doing 3D buildings. Will the old 3D mesh object give trouble?
@Deathbringer :
Those cars look great! Although, if you're still planning on making a GTA-like, you should probably reconsider that as it will take a lot of effort and with GTA1/GTA2 out there, people might not see any interest in playing it (and it's not very innovative). Instead, you could surely make something more unique like "Driver" (old game I had on PC) where you had to do all kinds of small missions like being a taxi for people in a hurry or being the driver for a bank robbery... I'd also love to see a versus game (or 2v2, even 3v1!) on single screen where a fugitive would have to make the cop car leave the scrolling (like in "Micro Machines") and the cop would have to stop it to win... just throwing out some ideas Good luck with that anyway!
@Others :
I've seen all your games and they look pretty cool! I'm glad to see there still is some activity around here!
As for me, I'm working on a procedurally generated platformer with old-school graphics and you play as a knight. I still don't have a name for it, but I will release a beta version in like a month I guess :