The Daily Click ::. Forums ::. Klik Coding Help ::. How do we make A.I. in a RTS using TGF???
 

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LegendaryMMSX



Registered
  05/07/2002
Points
  165
4th July, 2003 at 16:08:50 -

tsk tsk......you could put a limit on how many units you can build so the limitation shouldn't be a problem. If you want a game where you can build over hundreds of units on screen....you have a problem just like .ToTaL. said. yep......sure do....problem.

 
Im the RTS and TBS coder. Expect some games to come out from me later after I finish my Engine tests.
PS: Dont expect the best graphics.

RPG Player 2003



Registered
  27/06/2003
Points
  248
4th July, 2003 at 17:41:49 -

And I have. You may build only 75 divisions of units. I solved two problems at the same time : limitations of TGF and having too few units in the screen.
Each division has 20, 30 units, a high attack and defense power, and a HIGH, VERY HIGH cost. Well, I changed projects from a historical game passing from Prehistory to Space Exploration to a crazy RTS about cheese. The AI is now much easier to do, as there are less unit types and less tactics (actually, you will use the same tactics as the computer).

 
"I see", said the blind men to his deaf wife.

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