The Daily Click ::. Forums ::. Klik Coding Help ::. How do we make boats in RTS games?
 

Post Reply  Post Oekaki 
 

Posted By Message

Knudde (Shab)

Administrator
Crazy?

Registered
  31/01/2003
Points
  5125

Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
6th July, 2003 at 11:13:51 -

Actually, use #'s to set up "zones" like trap the boat in a little box that's 95 wide on the X axis, and 95 tall on the Y axis, hope you can understand what I'm trying to write here.

 
Craps, I'm an old man!

LegendaryMMSX



Registered
  05/07/2002
Points
  165
6th July, 2003 at 21:33:46 -

RPG 2003 hes not talking about that.........having boats using TGF and doing the have a active object overlaping will make it run into TGF's object limitation. If he is making a small amp then he might not run into the limitations but if he is making a large map, he will.

 
Im the RTS and TBS coder. Expect some games to come out from me later after I finish my Engine tests.
PS: Dont expect the best graphics.

RPG Player 2003



Registered
  27/06/2003
Points
  248
7th July, 2003 at 15:29:22 -

Well, anyway, problem solved. I'm close to releasing a demo test, but I bet 10 bucks I'm gonna run through another problem... tomorrow (the day when I code ranged attacks & sea battles)

 
"I see", said the blind men to his deaf wife.

Beware of the grass, don't step on the dog!
   

Post Reply



 



Advertisement

Worth A Click