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David Newton (DavidN)

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4th October, 2003 at 06:09:13 -

A really cheap way to do it is use a "dither" effect - an object that's chequered black and transparent pixels. It keeps the game running faster than using a transparent object.

A better solution's already been provided, though.

 
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AsparagusTrevor

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4th October, 2003 at 18:45:35 -

Yeah, Wong Chung Bang, that was the method I described, only you managed to explain it better in a lot less words.

 
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