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Andy G



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12th November, 2003 at 16:43:50 -

Thanks Roman, I think that helped a lot. I'm gonna mess with it now and see how I can impliment it.

Thanks again.

 
Beach Invasion II will come out if you are lucky.

Rhys D

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14th November, 2003 at 06:19:30 -

You moron Grazzum, you can open TGF or CNC files in MMF.

 
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Grazzum - Scorpion E



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14th November, 2003 at 13:44:43 -

ahhh I didn't know. I'm new to this!


 
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Weston L



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14th November, 2003 at 23:17:17 -

Speed 100 is too slow?

 
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Grazzum - Scorpion E



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14th November, 2003 at 23:46:18 -

100? Hell I could dodge that myself with a gimp leg and a blindfold

 
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Assault Andy

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15th November, 2003 at 01:30:26 -

Yep 100 is too slow.

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

Andy G



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17th November, 2003 at 03:16:21 -

It's extremely slow considering what I'm trying to do. 'Eh I guess I'll find a way around it. You never know.

 
Beach Invasion II will come out if you are lucky.

Assault Andy

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17th November, 2003 at 04:11:28 -

You can create a custom shoot engine, or if you only plan on your bullets going one direction (right for example) then you can add the code:

always - bullet.x = bullet.x + 5

where 5 is, is the extra speed.

-Andy

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

Andy G



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17th November, 2003 at 05:07:10 -

That's the problem. They don't only go in one direction.

 
Beach Invasion II will come out if you are lucky.

Grazzum - Scorpion E



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17th November, 2003 at 16:13:00 -

What's the loop "Move" how do I access loops?

 
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DeadmanDines

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18th November, 2003 at 09:13:19 -

The events in MMF/TGF take about 0.02 seconds to run, which people have always thought is very slow.

So, the 'fastloop' was invented. This runs any events with the 'on loop' condition, and it keeps running them again and again and again. You can start a loop from the actions in the 'special' object (it's put in your MMF frame the moment you start). You assign each loop a name and a number of loops to do.

Then, you insert the 'on loop' condition, again from the 'special conditions' object, and type in the name of the loop (such as 'move'). You can name a loop anything you want.

 
191 / 9999 * 7 + 191 * 7

Grazzum - Scorpion E



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18th November, 2003 at 20:32:00 -

Man, why does everyone make it so hard to a fool like me? I just want one of you guys to come over and show me. I live on the border of Quebec.

 
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Assault Andy

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I make other people create vaporware

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Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
18th November, 2003 at 23:21:19 -

JonWoG - Yeah, well that's trigonometry . Btw why not juts make it 360^ while you at it, if you are using trigonometry.

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy
   

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