The Daily Click ::. Forums ::. Klik Coding Help ::. pausing the game part II
 

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wp



Registered
  22/11/2003
Points
  34
28th December, 2003 at 17:58:23 -

Deactivating groups in my case is very annoying since I have over 20 groups dictating the behavior of the character and his weapon. Stopping the movement loops won't stop the animations and so on. I understand that deactivating groups allows for much more flexibility, but I'd have to manually program a deactivation event for each frame, which is annoying (there will be a lot of frames). I will try out timerx and see if that works. I'd much rather open another supapp to modify an .ini then, once quitting the subapp, load all the information back in.

 
n/a

Evil Monkey



Registered
  08/12/2002
Points
  598
28th December, 2003 at 22:40:03 -

Er... Chicken, you can't put a group in a group.

 
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Finishing Up Game Engine

Mr Coffee



Registered
  04/09/2003
Points
  440
1st January, 2004 at 00:14:01 -

The sub application object is by far the easiest and best way to pause the game, guys. TimeX is buggy, so it's out of the question. I will admit though, that I am not sure if you can do it using MMF 1.2, you may have to use MMF 1.5.

 
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Jimmy Brzezicki



Registered
  16/09/2003
Points
  1057
8th January, 2004 at 08:49:35 -

Just use Pete's method. The question will pause the original frame while the sub app will continue to work (just make sure the sub app does't cover the question). Otherwise you could try using a Diablo II style method where the inventory (it can still be a sub app) appears on the right and the game continues to play while it's open.

 
Why the hell am I on the computer at 1 in the morning? No, don't answer.

Tina Petersen



Registered
  19/09/2003
Points
  350
8th January, 2004 at 11:26:26 -

Jimmy that would leave a trace of the subapp when u hide it again! unless the game scrolls always!

 
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