Posted By
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Message
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Rycon
Registered 20/09/2002
Points 996
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14th March, 2004 at 00:42:41 -
I already told him how to increase his VM shadowcaster, silly goose.
With windows ME your just asking for trouble, when I switched from ME to XP, my computer became usable again, and im a neat freak computerwise. (As in, I keep it clean and runnin smooth)
We are the music makers, we are the dreamers of dreams...
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kevin karstens
Registered 17/06/2003
Points 757
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14th March, 2004 at 04:21:40 -
Im actually hoping to upgrade to XP soon (within this month)...but when I attempted installing it recently, I was informed by Windows that I needed to back up several programs that would 'be lost' in the transistion, so Im workin' on doin' just that...
On a related note, it has been suggested that I import AVI files of each animation, rather than importing them a frame at a time...however, if I do this, I go to save the entire game file and I am always irritated to get a message from GF (or CNC) stating that the AVI file is stored in a seperate directory than the game, and this will cause problems for folks attempting to play it, if I distribute it...
Does this mean that when I make a CD of the game, I need to include all the AVI files seperately from the saved game on the CD??
If so, this will mean a MONSTER sized file PLUS large AVIs...rather than just animation frames...unless GF can import compressed (DivX) AVI files?
Can someone with 'The Knowledge' let me know about these two points?...
Thanks in advance!
Kevin
www.karcreat.com
FREE games, savers, toons, animation
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Rycon
Registered 20/09/2002
Points 996
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14th March, 2004 at 12:37:06 -
Well if you are storing the avi's seperatly, you should be able to run the game if the avi's are in the same directory as execute, being so, it should work if you store the external avi's with the execute on the CD (No subfolders) of course you can tell it subfolders if you want. Im not sure if I am awnsering your question.
We are the music makers, we are the dreamers of dreams...
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kevin karstens
Registered 17/06/2003
Points 757
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14th March, 2004 at 13:58:03 -
Well....SORT of, yes....
What I really am asking is if, when your game is finished, and you go to create the EXE file (no INSTALL feature, just the EXE, as I do NOT want the player to have to INSTALL the game to their harddrive, I want them to be able to play it off the CD drive), will GF include the AVI files as part of the finished game, or will I need to have them on the CD for the final EXE file to locate them and access them...also, will the EXE file be able to locate them on the CD if it DOESNT include them as part of the EXE file?
I was also needing to know if GF imports compressed (DivX) AVIs....
Thanks!
Kevin
www.karcreat.com
FREE games, savers, toons, animation
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Rycon
Registered 20/09/2002
Points 996
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14th March, 2004 at 18:46:31 -
GF should include them (I think) into the execute, unless you specify otherwise, I forget if you can with GF. With mmf, you can use external files and specify the directory, or a command to FIND the directory of the execute (If all your external files are in the same folder, if not you can add a subfolder on the end).
We are the music makers, we are the dreamers of dreams...
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kevin karstens
Registered 17/06/2003
Points 757
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14th March, 2004 at 20:07:33 -
Hmmm...no way to really tell (about the external storage thing) unless I create a game, and try to burn/test it, I guess...unless someone else has a take on it?
I would really appreciate some solid 'experience' in this area, concerning GF...thanks!
Kevin
www.karcreat.com
FREE games, savers, toons, animation
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Rycon
Registered 20/09/2002
Points 996
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14th March, 2004 at 22:47:25 -
Well just complile an execute, move the execute to a different folder, if it works (and its a large size) then the avis are stored inside. If you move the exe away from the external avis theres no way it can use them.
We are the music makers, we are the dreamers of dreams...
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Mr Icekirby
Registered 18/12/2003
Points 846
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14th March, 2004 at 23:40:49 -
too bad you can't just have avi's stored in a small form...
Mr Icekirby says so!
OBEY ME!
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kevin karstens
Registered 17/06/2003
Points 757
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15th March, 2004 at 15:31:41 -
Well just complile an execute, move the execute to a different folder, if it works (and its a large size) then the avis are stored inside. If you move the exe away from the external avis theres no way it can use them.
**********
Well, I WAS sortta hoping someone here would just KNOW in advance how this works (or if it doesnt) before I take the time to create the game...
All I need to know is...
1.If the finished EXE file contains any AVIs you imported in the creation of the file, and...
2.Does GF import compressed DivX AVIs?
Thanks!
Kevin
www.karcreat.com
FREE games, savers, toons, animation
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csdragon
Registered 15/03/2004
Points 3
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15th March, 2004 at 23:37:31 -
Yeah.
colt is teh ownzage! so is grit! he OWNZ j00
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kevin karstens
Registered 17/06/2003
Points 757
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16th March, 2004 at 22:40:47 -
'Yeah'...what?...
(What were ya referring to?)
Kevin
www.karcreat.com
FREE games, savers, toons, animation
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