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Project: Baby Ghost
Project Started: 16th July, 2008 Last Update: 5th April, 2009
Project Owner: Jon Lambert Project Members:
Project Type: Ghostly Platformer Adventure Project Progress:
More Info: http://jonhlamb.googlepages.com/babyghostminisite Faves: 4

New Tech & Update
Posted 16th Aug 08, by Jon Lambert  
So I'm working hard on this game here, I really ought to be working on my competition game with Falkon, though, so that makes things difficult. Either way, two technical developments have arisen.

First of all, the cutscene engine is complete.
The cutscene engine is the one that will be used for important developments in the story, along with things like showing you what happened when you pressed a switch, collecting a new item, etc.
The first thing that happens is the game switches to letterbox, making it a widescreen cutscene. Speech is displayed in the bottom box, and the camera switches from person to person as they speak.
Secondly, two new angles of slope have been added.
12.25 and 6.125 degree slopes have been added to the game, which allow for more gradual changes in height. These slopes are also compatible with the platform engine's running technique, which allows for non-stop running in one area of the game.

<Now for a progress report on the game's areas.

Finished Areas:
Outskirts
Apar Town
The Nearby Tomb

Areas in Progress:

NEW! Western Bridge
I'm still putting off making the Crossroads, in favor of another location that was in the original game, the Western Bridge. Here is the path to the other island that was on the world map in the engine release. Part cement, part wood, this marbel stretches long over a vast expanse of supposed nothingness. There are no bottomless pits here, but there are dangers such as rolling barrels and cannons. Also found here are pistons, metal columns constantly shifting up and down. When still, the pistons are safe to walk across, but when in motion they pack a powerful punch!
NEW! Port House
This is another area from the original game. Originally serving as a save house, the area is host to a sea of acid. If, however, you were to get across, you'd find something very powerful and helpful to your quest. But how?
NEW! Plains
This is actually an area that wasn't in the original game. The Plains are notable for the fact that there is nowhere that you can't run. One could run across the entirety of the Plains nonstop for quite a while. They are relatively peaceful, but someone lives here who will give you some excitement (and maybe some items) if you give him some money.

Finally, a demonstration of the new tech features.
Preview

Preview


Posted by Mkingy 18th August, 2008

I do like them cutscenes there very sweet. Explosions are pretty cool aswell.

Keep it up :]
 


 



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