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Project: Killing Machine: Movement
Project Started: 22nd February, 2010 Last Update: 20th June, 2023
Project Owner: Rocketron Project Members:
Project Type: Action platformer, semi-rpg, cyberpunk, ridiculous Project Progress:
More Info: http://www.killingmachinemovement.com Faves: 10

Old
Posted 19th Aug 11, by Rocketron  
Five years ago I started making this game. Probably the most ambitious project I've undertaken thus far which hasn't stopped, and now I'm nearing at the home straight of the infamous "level making stage". Obvious influences on this game are Deus Ex, Diablo, and Rocketron. Prequel to the original killing machine which can be found at http://www.quotecats.com/shs/killmac.zip

Basically you play as "Kador", a time travelling, magic using, nano-augmented commando, who once worked for "Corset industries" a corporation whose motives are shady.

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FEATURES:

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31 Weapons, including: kung fu, shock rifle, flamethrower, BFG, etc
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13 Spells, including: teleport, fly, slow time, mana shield, fireball, etc

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8 types of grenade

13 Augments, including: Foot mounted jetpack, electro fingers, aggressive defensive system, temporal shift, personal teleporter, skul-gun, etc

5 unlockable "traits" per level

30 unlockable dyes

11 kung fu skill levels

49 awards per level for achieving particular feats on that level

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34 global awards (so far) for achieving spectacular feats

A database that stores data on every game completed - in order to form a complicated set of high scores (database is also exportable to a spreadsheet)

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In game online chat

Random boss encounters that can occur on any level

Complicated hacking system for in-game computers

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Voice acting

Dystopian and complex story written by Dan Cerisola

Unique soundtrack written for the game by Dan Murdoch




Very old, alternate reality "penisgun" version of the game can be found at http://www.create-games.com/download.asp?id=6719

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