The Daily Click ::. Projects ::. Fishhead 3D (working title)
 

Project: Fishhead 3D (working title)
Project Started: 21st March, 2010 Last Update: 9th November, 2010
Project Owner: Hayo Project Members: Jenswa ~Matt Esch~
Project Type: Game Project Progress:
More Info: http://www.hayovanreek.nl Faves: 25

Some technical notes
Posted 9th Nov 10, by Hayo  
As we are about to see the first release of Matts Stone Goose OpenGL engine, here some explanations of how you work with this engine. Please note this is not final, some things will change, some things will be added.

First of all, this is how the real game looks:
Image

We see a topdown map. This is were all your trusty 2D MMF coding goes. There are actives and backdrops, so nothing new there.

What the player gets to see is a 3D projection in an OpenGL window:
Image

Now for this game I choose to just not use 90% of what OpenGL can do, because I really do not like modern game graphics. It is possible to use lighting, filters, fog and so on. I also chose not to use models because I am lazy, and with the excuse it adds to the retro look.

Every object has slots to map textures on faces. Two examples are:
Image

Because I chose to shade by hand I made 3 versions of each texture. A normal one, a light one and a dark one. Map them on a cube in the right way and it looks like a shaded and textured cube.

Most of the active objects in this game are sprites. Or actually they look like sprites. Here it's just a case of drawing them from different sides, the engine does the rest.
Image

Much, much more is possible with this engine though. This is just a simple example.

Posted by Ski 9th November, 2010

This is looking pretty awesome
Comment edited by -Adam- on 11/9/2010
 
Posted by Eternal Man [EE] 9th November, 2010

Yeah! Really nice! I'm very excited about this!
 
Posted by Marko 9th November, 2010

This is "kid in a sweet shop" stuff; can't wait to see more
 
Posted by OMC 9th November, 2010

This 3D extension looks easier to use than the other... one? Two?
 
Posted by Jon C-B 10th November, 2010

looks super awesome! when does the extension come out?
 
Posted by Robert Dowling 10th November, 2010

Looking awesome!

May I ask; is it possible to place billboard sprites over top of each other in an X fashion, and stop them from camera facing?
 
Posted by Hayo 10th November, 2010

Yup, easy as pie.
 
Posted by UrbanMonk 11th November, 2010

I watched your video a couple of times.

Is it possible to smooth out the camera rotation? It looks pretty jerking right now.
 
Posted by Lazernaut 11th November, 2010

Looks absolutely amazing
 
Posted by Hayo 11th November, 2010

@ Urbanmonk:
It doesn't strike me as jerking, but it's a standard 2D 360 degree movement. Smoothing it would be all up to the movement you make. Advanced coders could even make a mouselook function.
 
Posted by GamesterXIII 12th November, 2010

Looks pretty awesome.
 
Posted by Jenswa 12th November, 2010

Hmm leaking secret information
 
Posted by Matthew Wiese 21st November, 2010

YYYYYYYYYYYYYYYAAAAAAAAAAAAAAYYYYYYYYYYYY ITS ALMOST HERE
 
Posted by Dogzer 3rd December, 2010

AWESOME!!!!!!!!!!!!
 
Posted by Dogzer 9th December, 2010

alright.. not so awesome anymore! C'MON GUYS KEEP THOSE UPDATES COMING! I NEED SOME JUICE!!! IS THIS GAME GOING TO TAKE FOR EVER????
 


 



Project Forums


Favourite

Advertisement

Worth A Click