The Daily Click ::. Projects ::. Royal Rocket Ruckus
 

Project: Royal Rocket Ruckus
Project Started: 13th May, 2010 Last Update: 30th January, 2011
Project Owner: OMC Project Members: -MacAdaM- Otter Solgryn
Project Type: Online Duel Project Progress:
More Info: http://majesticplural.webs.com/ Faves: 6

New layout
Posted 17th May 10, by Solgryn  
Let me be the first to update in a long time We've made some layout changes to the lobbies and the main game.

In the main game we added a small chat history box in which you can read previous messages that have been sent. We also got a text displaying whos in the lead.

Also, new awesome backgrounds made by OMC

Here are some screenshots:

The title screen (The main title will have some graphics soon )
Image

The lobby screen:
Image

The game lobby screen:
Image

The character selection screen:
Image

The ingame screen(kinda). Showing a llama killing another llama and gaining a kill point :
Image

Posted by Sumo148 17th May, 2010

Looks sweet. Love the lamma's Did you add a dead reckoning system to your game yet?
 
Posted by OMC 17th May, 2010

Solgryn is a coding beast!
 
Posted by Solgryn 17th May, 2010

Dunno how to do that exactly But it's pretty accurate
 
Posted by Sumo148 17th May, 2010

if your always blasting, you know that you'll recieve uber lag if there's multiple people Try to figure out out
 
Posted by Solgryn 17th May, 2010

I'm not blasting though
 
Posted by Sumo148 17th May, 2010

sending still will cause lag. Your sending a message every time MMF loops through your code :|
 
Posted by Assault Andy 18th May, 2010

Lacewing is awesome so that even if you do an always event with blasting, your game shouldn't lag. With a few people that's still only about 8kb/s - dialup speeds.

Solgyrn - you should definitely be using blast instead of send for the movements if you're not already.
 
Posted by Solgryn 18th May, 2010

Ah, okay I didn't use it because it didnt work the the previous versions and OINC .. so I guess I forgot about it
 


 



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