The Daily Click ::. Projects ::. Twisted Fates Tactics
 

Project: Twisted Fates: Tactics
Project Started: 24th August, 2010 Last Update: 12th September, 2010
Project Owner: HitmanN Project Members:
Project Type: Strategy RPG Project Progress:

Southern coast of Evan
Posted 31st Aug 10, by HitmanN  
New
*Map format is currently going to be 7x6 sectors, 2000x2000 pixels each. Rather small, but I figured this game is more about battles and simple maneuvers than exploration and free-roaming. I haven't yet decided if the player moves about freely between sectors, or if each new sector is just selected on the map and the player gets there instantly.
*A few pieces of coastline scenery added. The game begins at a coast sector, so I needed to do some soon anyways.
*Two additional trees.
*A few new batches of grass and flowers.
*Damage model changed from random-minimum-to-maximum to fixed values based on Offensive/Defensive stats. I figured there aren't enough RPG components (like a stat that affects the chances/accuracy) to justify randomization. Random damage may however be a feature for some specific class or attack.
*Attack/heal strengths, buff and debuff lengths, etc, now increase based on character level. In case of attack damage, the strength increases roughly 20% per level. Buff and debuff increases vary.
*Character levels now show on the HUD. However, I don't like how much it takes space, so I'll probably condense a bit. I want the bottom right corner to have space for a minimap, yet I also want there to be enough info to cover at least three squads.
Preview


Posted by Watermelon876 1st September, 2010

BTW this looks amazing so far
 
Posted by Shiru 2nd September, 2010

It looks epic ^^ !
 


 



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