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Project: Green Diamonds Can Be Zombies Too
Project Started: 3rd February, 2009 Last Update: 3rd February, 2009
Project Owner: Tauman Project Members:
Project Type: Arcade Shooter Project Progress:

Project Overview  
A while back I had this idea so I slapped some stuffs together in MMF2 just to see if it would work. It did. And I thought it was fun. So I went back and began replacing cheaty placeholder systems (such as the desired random level generation actually being randomly generated, instead of me 'randomly' tossing walls around.)
Then I got stuck. Stuck on the bit where I tried to replace the cheaty 'half the enemies spawned go fer player one, half go for player two' AI with proper 'enemy goes for closest player'. All the solutions I came up with don't work with multiple enemies. So...So I guess I'll come back to that. I'm open to suggestions. >_>
For now work proceeds as I feel like it on the rest of the game. And stuff.

Maybe you would like to watch this concept mature into something spiffy. Or a trainwreck. WE CAN FIND OUT TOGETHER! <3


GLORIOUS FEATURES!
-Two players with distinct control schemes AND colors! Enjoy Robotron Blue and Mouseaim Red.
-Infinite ammo! Your Mystical Machinegun (pink), granted to you by the Gun Fairy ALWAYS has more bullets.
-Zombies! Or, more accurately, vaguely zombie-like spinning green diamonds.
-Random level generation! That's right, it's different every time you play. Sometimes you'll even start INSIDE a wall. D:
-Terrain deformation! Them zombies is hungry. No hiding place is safe forever.
-Wiiiiiidescreeeeeeeeen! You'll play in 1440x900 and you'll LIKE it! I guess. Maybe. I kinda do.
-It never ends! They just keep coming.
-No sissified menus! Wanna quit? Alt+F4! Wanna play again? F2!
-Score! How many zombies can you defeat before bitin' it?


CONTROLS!

General:
F2- Restart the game.
F8- Show/hide the menu.
Alt+F4- Quit.

RobotronBlue:
Dpad- Move.
Button1- Shoot left.
Button2- Shoot down.
Button3- Shoot right.
Button4- Shoot up.

MouseaimRed:
WASD- Move.
Leftclick- Shoot at cursor.


WHAT IT LACKS!

-Proper graphics! Yeeeep. Just gotta hire someone fer the arts. Yes, I will totally pay real moneys for decent artwork. >_>
-Proper AI! Convince them zombies to attack the nearest player. DONE!
-Maybe some powerups or something! Medkits? Weapons? WHO KNOWS?
-Flee! Players move on to a fresh area after a certain time or kill count to prevent the game devolving into 'run in circles around the giant blob of zombies.'
-Sound! Kind of a last priority, but eventually!
-And stuff! And stuff.


SCREENSHOTS!

At the start of the game:
http://img.photobucket.com/albums/v250/Tauman/kindalikethislevel.png
Shortly after player death, same game:
http://img.photobucket.com/albums/v250/Tauman/leveldestroyed.png


DOWNLOAAAAAAAAD!

Have fun. Also gripe. Thaaat's right, tear this project to bits, internet.
http://home.comcast.net/~pauman/shootery45.rar

------
This whole thing was never really intended for mass distribution, so complain if you want about the resolution or control scheme not suiting your computer, but don't expect me to change it on your behalf.

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1 9 Feedback!
By: Sketchy
On: 5th Feb 09, 13:48:10
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