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Project: Splotches
Project Started: 14th August, 2008 Last Update: 4th January, 2022
Project Owner: OMC Project Members:
Project Type: Puzzle Project Progress:
More Info: http://www.splotchesgame.com Faves: 16

Don't worry, still alive
Posted 9th Aug 09, by OMC  
This game has taken far too long to make. TT_TT But that's ok. I think it's a good idea and that it's worth making well.

maVado is working away at graphics when he finds the time, and we're sorting through ideas for a few things. For instance, we've decided to make at least 6 breakable walls now instead of just one. Early levels will still only have one or two, but the addition of 5 extra walls will make many more puzzle possibilities. I'm also adding another splotch to the party, but until I mention it to maVado for drawing I'm not going to reveal it. maVado also thinks a "hard mode" of sorts for experienced Splotchers where the puzzle extends past one playfield's dimensions might be a good idea.

Redoing the particle effects is on the soon to-do list, we want it to look nice and shiny. Hopefully I'll be able to make some progress on the online engine today, I'm going to try out a few of you guys' suggestions! \/

No screenies even though we have new stuff. Don't want to give it all away. ;o I will give cookies and DC Points to anyone who comes up with any cool idea or new item or gameplay mechanic for this game. Even if you don't have an idea, comment anyway!

MINI-UPDATE: Online is already turn-based. Shortly I shall work on creating a few objectives for the online mode.

ANOTHER MINI-UPDATE: Found and squashed a rather large and gooey bug. To account for distance between people playing online and varying computer speeds, I had to create a system that verified each move had been made. Well I forgot about making sure no brownsplosions were on the other player's end before you could continue splotching! Hopefully it's fixed, but until Jon Lambob gets back on I can't test it fully.

Posted by LB 9th August, 2009

I'm glad you're still alive, and good thinking hiding in that shoe that Chrilley spat out after he ate you.

I can't wait for the game to be finnished! Looks really cool!
 
Posted by OMC 9th August, 2009

Thank you!
 
Posted by Xhunterko 9th August, 2009

New ability: Sacrifice some of your ammo to color a section around you. While in that area, your twice as more powerful.

Think king of the hill, only with colors.

Or, new game type, Color Claim: Spread as much of your color around the map as possible. Territories retaken can't be lost again. Cover your opponent's areas for more ground.

You said post anything. That's what I'd do with a game like this kind. That's all I got. Good luck with this one!
 
Posted by OMC 9th August, 2009

Hmmmmmmm... I'm trying to think of how those could fit into the game. I don't think the first one could be applied since you're not really "powerful" in any sense so can't have an upgrade, but your second suggestion does give me a good idea! Thanks!
 
Posted by Jon Lambert 9th August, 2009

I'm going to suggest that you add theme puzzles like icy or jungley boards. My next suggestion is better: enemy/moving obstacles that get defeated if you blow them up or paint them a certain color.
 
Posted by OMC 9th August, 2009

Hmmm... I don't really know how we'd get the first one in, especially with the new art style's theme. Second could be potentially interesting, but nothing's popping out at me yet. Thanks!
 


 



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