The Daily Click ::. Projects ::. Super Mario Bros. Fusion
 

Project: Super Mario Bros. Fusion
Project Started: 6th April, 2010 Last Update: 12th October, 2019
Project Owner: vSv Project Members:
Project Type: Platformer Project Progress:

VIDEO - Zelda II [Parapa Palace]
Posted 25th May 14, by vSv  
A new video showing some footage from SMBF's Zelda II theme.

Posted by s-m-r 27th May, 2014

The video looks fantastic! Glad to see you've worked out your Stalfos issues from earlier this month. The disappearing bridge looks great too.

I hadn't seen any blocks breaking until later in the video, and I'm curious as to whether or not those had been solidly-coded as well. Can enemies like the slimes be destroyed from underneath, like Goombas in the original game?
 
Posted by vSv 27th May, 2014

Hi s-m-r! Thanks!

Almost all the different blocks in this game are coded uniquely and as such they work a little bit different from each other.

These "Hard Blocks" as I call them doesn't kill enemies when destroyed. The reason for this is that I try to make every object as close as I can to it's original counterpart.
These "Hard Blocks" doesn't kill enemies when destroyed in Zelda II.

However, slimes and other enemies can still be killed from underneath if they are standing on SMB bricks!
 


 



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