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Project: Dynacorp
Project Started: 22nd April, 2009 Last Update: 19th July, 2015
Project Owner: Rox Flame Project Members:
Project Type: Action Puzzle Exploration Game Project Progress:
More Info: http://www.facebook.com/dynacorpgame


 

Public Forum ::. Beta testers wanted
 

Posted By Message

Rox Flame

Creative Talentician

Registered
  06/10/2004
Points
  383
14th September, 2009

Hey Guys and Gals

I may or may not end up charging for this game, depending on how good it ends up, either way, I intend to make a separate slightly reduced version for free on TDC (or maybe the full version accessible by logging in with your TDC credentials in-game).
That said, I will be needing a bunch of beta testers for the game, all whom want to help will get a mention in the credits and free copies of the full retail version and any expansions and updates released.

I will be starting beta testing in a couple of weeks.

I will also be looking for level makers. Same applies, free copies and a mention in the credits.

Closer to release date I may also consider running a level creation competition with some nice prizes.

 
Current project:
Dynabrick (%70)

OMC

What a goofball

Registered
  21/05/2007
Points
  3516

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
14th September, 2009

I'm interested!

 

  		

Sumo148

Super amazing fantastic user

Registered
  26/01/2009
Points
  530

360 OwnerThe Cake is a LieVIP MemberPokemon Ball!I am an April FoolI donated an open source projectSanta Hat
14th September, 2009

so am I

 
n/a

HitmanN

What's this

Registered
  12/09/2009
Points
  3002

360 OwnerVIP MemberGOTM February 2010 3rd Place WinnerComputerGOTW WINNER MAY 2010!GOTW WINNER JUNE 2010!Ornament RedOrnament GreenOrnament Gold
14th September, 2009

I'm interested too. I know I'm new around here and have a low post count, but I'm definitely not new to game design, level design and modding, and can prove it if necessary.

Regardless, I'll be keeping an eye on the project. It's lookin' good.

 
"He who controls the chicken, controls the egg!"

Rox Flame

Creative Talentician

Registered
  06/10/2004
Points
  383
14th September, 2009

Awesome, the more the better!

Let me know what you also think of the adition of a brick editor?
I've coded evey property of all the bricks using qualifiers which switch on flags in the objects at the start of the frame, these flags then identify what the bricks can do.
Therefore I can easily add a brick editor at some point, player would simply be able to pick which combination of properties the brick has from a list.

Current planned properties list: (at least half of these already work)
Main properties
Affected by gravity
stops tank moving
stops gravity affected bricks passing
lasers may pass through (semi transparent)
is invisible
blocks explode radius 2 or less
blocks all explosions
Triggers
triggered by explosion radius 2 or less
triggered by explosion radius 3 or more
triggered by laser
triggered by firespread (next to burning brick)
triggered by fireball
triggered by water falling on
triggered by oil falling on
On trigger (can define one of these for each trigger)
Explodes with radius x
Dissapears
Reappears
shoots fireballs
pushed (moved)
adds ammo
adds energy
completes 1 level goal (all goals need to be completed to pass level)
lose game
catches on fire

As an example these are a couple of bricks ...
Dirt
stops tank moving
stops gravity affected bricks passing
triggered by explosion radius 2 or less
triggered by explosion radius 3 or more
triggered by laser
dissapears on all triggers

Water
Affected by gravity
stops tank moving
stops gravity affected bricks passing
lasers may pass through (semi transparent)
blocks explode radius 2 or less
triggered by fireball
triggered by explosion radius 3 or more
dissapears on all triggers

Frankencube (level ending brick)
stops tank moving
triggered by explosion radius 2 or less
triggered by explosion radius 3 or more
triggered by laser
triggered by fire
triggered by fireball
triggered by water
triggered by oil
completes 1 level goal on all triggers



What im getting at here is that if I make this editor and also enable users to add thier own sprite sheets for the bricks, would you beta testers / level makers, be keen to also build new cool custom bricks and help come up with new trigger ideas?

 
Current project:
Dynabrick (%70)

HitmanN

What's this

Registered
  12/09/2009
Points
  3002

360 OwnerVIP MemberGOTM February 2010 3rd Place WinnerComputerGOTW WINNER MAY 2010!GOTW WINNER JUNE 2010!Ornament RedOrnament GreenOrnament Gold
14th September, 2009

"would you beta testers / level makers, be keen to also build new cool custom bricks and help come up with new trigger ideas?"

I believe I could come up with something new, both sprite and function -wise.

 
"He who controls the chicken, controls the egg!"

OMC

What a goofball

Registered
  21/05/2007
Points
  3516

KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
15th September, 2009

I like the idea of just making a list of properties. I wondered how you could do a brick editor...

 

  		

Liquixcat

Administrator
Lazy Coder

Registered
  08/12/2002
Points
  201

VIP MemberLikes TDCKitty
16th September, 2009

I remember testing this game like 2 or 3 years ago. lol. It was fun as hell too!

 
thinking is like pong, it's easy, but you miss sometimes.

Rox Flame

Creative Talentician

Registered
  06/10/2004
Points
  383
16th September, 2009

Hahah! hey Liquixcat. Yeah that old version got lost on an external drive ages ago, I had to remake it from scratch. This new version has more fun now too

 
Current project:
Dynabrick (%70)

Chaos680



Registered
  28/03/2009
Points
  25
25th July, 2012

Heya Rox,

You still looking for testers?

 
www.puddinghatgames.com

Rox Flame

Creative Talentician

Registered
  06/10/2004
Points
  383
27th July, 2012

Yep I am indeed, will be running another beta test in about 2 weeks

 
Current project:
Dynabrick (%70)

Chaos680



Registered
  28/03/2009
Points
  25
7th August, 2012

Cool man, feel free to shoot me an email at don(at)puddinghatgames(dot)com if you'd like! I'd be happy to help test it for ya!

 
www.puddinghatgames.com
   


 



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