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Project: Super Panda Adventures
Project Started: 7th October, 2010 Last Update: 25th April, 2013
Project Owner: Blue66 Project Members:
Project Type: Adventure Platformer / Metroidvania Game Project Progress:


 

Public Forum ::. looks great
 

Posted By Message

atlantis



Registered
  27/07/2003
Points
  257

GOTW Winner!
18th September, 2011

really! very nice details, prfoessional, cute and funny... i'm expecting a lot from this... keep on the good work

 
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Blue66



Registered
  24/05/2008
Points
  1186

GOTW JUNE 2010 WINNER!Hero of TimeVIP Member
22nd September, 2011

Thanks a lot

 
www.paulinthenet.de
www.gungirl2.com

Windybeard Games



Registered
  14/04/2005
Points
  219

You've Been Circy'd!VIP MemberCandy Cane
1st October, 2011

Just watched the video. There are some really interesting ideas in there and the graphics are great. Movement engine looks very solid as well. Ill be watching this one!

 
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Neuro

Ludologist

Registered
  29/10/2006
Points
  437

Game of the Week WinnerVIP MemberI'm on a BoatPokemon Ball!
31st October, 2011

I'm totally psyched for this! Your ability to just complete stuff and deliver with quality is inspiring.

 
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Leander Leitner



Registered
  05/01/2008
Points
  110
7th November, 2011

Looks great! Looking forward to playing it (and if you need a beta tester like for Gun Girl 2, contact me again). )

By the way: any chance you add a 2-player mode for Gun Girl 2?

 
http://projects.llcp.at

My projects: music, games and more...

Blue66



Registered
  24/05/2008
Points
  1186

GOTW JUNE 2010 WINNER!Hero of TimeVIP Member
8th November, 2011

Thank you guys

@Leander: Funny that I was just talking about that with a friend of mine yesterday while we played Rainbow Six Vegas in Coop
But this would be something I consider for a future project. Maybe if I find an easy way to do a multiplayer I will support this for the Panda, but for now it's just a thought.

 
www.paulinthenet.de
www.gungirl2.com

Neuro

Ludologist

Registered
  29/10/2006
Points
  437

Game of the Week WinnerVIP MemberI'm on a BoatPokemon Ball!
11th November, 2011

Although I have limited experience (no more than a number of test demos), Lacewing is quite easy to learn. You just have to be very precise with what you want and have a plan for everything in the game. Got most complicated for me when it came to players interacting with aspects of the environment (picking up objects, throwing switches etc.). Probably not the best idea to try and add it in when you have all the engine stuff done already, you'd probably end up re-working all of it.

It's ambitious, but I'd be blown away if you attempted it at some point. Heck, I'd love to work with you on it

Edit: I just realised you were probably talking about same-computer mp. Still, my point stands, an online Blue66 game would rock.

 
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