NAVIGATION

Santa's Magic Sack
by Studio_Pina

THE SCORES

Chris

Graphics: 16/20
Sound: 12/20
Gameplay: 14/30
Programming: 16/20
Christmassiness: 6/10

OVERALL: 64/100

Rikus

Graphics: 20/20
Sound: 16/20
Gameplay: 10/30
Programming: 15/20
Christmassiness: 9/10

OVERALL: 70/100

Assault Andy

Graphics: 20/20
Sound: 16/20
Gameplay: 20/30
Programming: 17/20
Christmassiness: 9/10

OVERALL: 82/100

216/300

COMMENTS

CHRIS:

Santa's Magic Sack is designed to be a simple, pick-up-and-play game, intended for use as a Flash product. The player controls a hand with the mouse, which delves inside a very deep sack. The objective is to get as deep as you can without touching obstacles, but it's possible to boost your score by collecting certain objects. The graphics are wonderfully crisp and cartoony, and if it weren't for the bland background inside Santas sack, and the rough looking arm and hand, this section would have received full marks. The music got a little irritating, but the one thing that let this game down for me was the pacing. I started to get a little bored quite quickly, and sometimes obstacle placement was a little unfair - in once instance a randomly placed piece of coal cost me my final life - but this bit of coal was unavoidable as it blocked the route forward! Overall, it's not a bad effort. The graphics are certainly there, but Santa's Magic Sack lacks that "one more go" factor - for me, anyway.

ASSAULT ANDY:

  • Amazing graphics on main screen.
  • You should use a different mouse rollover sound, the current one is too harsh.
  • The menu music should probably repeat.
  • You can get an infinite score from just spinning on the one spot. Need some way to stop 'backtracking' or even put in a timer.
  • At first I thought it wasn't going to be fun to play the game a second time through because the level was "obviously" hardcoded... but to my surprise it was random! Really nice work with the chunking system, that increases the replayability 10x. The random level generation is seamless and I didn't notice any repetition at all which is usually the case with that sort of system. Good job.
  • Having said that, the game still gets repetitive after a while, but it would make a good flash game as long as it had some online high scores...
  • High scores need to be implemented.
  • Code is pretty messy, but no bugs.
  • This competition is open to all users of Clickteam products such as MMF, MMF2, TGF, TGF2, Click and Create, Klik and Play, and Jamagic. No other sources of entry are permitted to enter. Prize donated by Clickteam. The judges reserve the right to amend final scores if necessary based on harassing behaviour; please check the Rules and Guidance page for further details. Competition closes Thursday 23rd December, 23.59 GMT, with optional flexibility. Judges decision is final.