I certainly agree with the Game Menus post. The thing is, the 'default' menu with each application is supplied so if a developer forgets or cant be bothered to cutomize it, the player gets the basic controls he or she needs to perform tasks such as restart and shut down the application

Now you can configure the menu to your program. Lets say for example you were making a word processor.

So far, the File menu instead of having New, Open, Save As etc, has Password and so on. This isnt what you want really.

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By editing the menu to contain 'shortcuts' to parts of your program can make a real improvement on your application. After you have made the new menu options (either with or without keyboard shortcuts) go into the Event Editor

Now lets assume you did make a word processor. And in FIle, you had a Save tab. Having it say:

Game menu "Save" selected: Save file via file selector immitates the exact system that programs like Microsof Word use

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But it can be used for anything at all. IF you were making a Level Editor, a tab could be Debug.

Game menu "debug" selected: Open level 3 or whatever you like


This may not be so clear to the newbie, but once you have experimented with the system, your programs and games will have a new source of life.


Sorry, but I write this at 3 AM in the morning