I disagree with Spyda. While the click community is kind of shit right now with all the flame wars and everything, I find clicking to be just as satifactory as it ever was. No one is pressuring anyone to make the next blockbuster game. That is a decision the developer chooses to make. I know, personally whenever I get bored, I try to do something I have never done before, or no one has ever done before. I set out to create a new genre for clickdome or reinvent an established one. When I want to make a massive game, I keep the game fresh and new so I don't lose interest. Small changes in gameplay level-to-level and boss-to-boss keep the game fun for players and for creators.
Mini games are a quick way to make a boring game fun. It offers a chance to integrate your character into an alien environment which can be both laughable and enjoyable.

For all the newbies out there, don't threat. As long as you are proud of your gaming exploits, then who gives a f*ck if "experience" clickers slam your work. People who mock newbies are people who forgot what it is like to be new. I used clip-art for like 2 years while I was learning and my games were unGodly horrible. The best words of wisdom I can give you to being successful are "quality over quanity". Don't release anything that takes less then a month to make. Keep those to yourself and look at them as learning experiences. All they'll be good for is building a bad rep and making you hate yourself as a hoarde of jack-asses rip on you. Don't worry if your gfx suck, they're not everything. Blow people away with your gameplay, well designed levels, and polished story. If you don't know how to do something ask someone. My MSN screenname is: fallen_angel_industries@hotmail.com I'll help you if I can.

That's about all I can think of. For now. I guess, if you don't find clicking as fun, just withdraw from the community a bit. It is a fierce adolescent battleground. If you find your motivation being scathed by the frenzy than it might be good to keep to your own company for awhile and avoid the general clicking public. Gather a trusted pool of friends for demo testing rather than letting a half finished project goto the sharks on DC. Things like this will keep you interested and fresh.