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Mr Q



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9th December, 2004 at 18:26:52 -

ive made the paddle and the ball and everything is working fine except when u die i cant get the paddle to release the ball again any tips?


 
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Silveraura

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9th December, 2004 at 18:39:15 -

Have you tried groups? Make it inside of the group, if the player presses a button, release the ball, & close the group, then when you die, reopen the group so it happens again.

 
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Radix

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9th December, 2004 at 18:40:32 -

Go into your file manager, find the source file, select it, hold down SHIFT+DELETE, press enter, then work on something other than a breakout clone.

 
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Jack Galilee



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9th December, 2004 at 19:38:48 -

I agree with Radix, dont post, crap to the website like every other Schmuck, newbie... look at examples, learn come up with a good idear... and submit that...

 
The only thing better than winning gold in the paralympics is not being retarted

Radix

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9th December, 2004 at 19:52:01 -

You have to pass a written exam to be able to agree with me. Otherwise, if stupid fuckwits all over the place start agreeing with me, it devalues my opinion.

Don't noob-bash, dickhole.

 
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Mr Q



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9th December, 2004 at 21:19:10 -

Can u do that in KNP?

 
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DaVince

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10th December, 2004 at 02:41:20 -

Ever seen groups in KnP? NO! Even I know that.

 
Old member (~2004-2007).

David Newton (DavidN)

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10th December, 2004 at 03:58:24 -

Too much bashing, not enough help.

If you're using KNP it may make things a bit difficult. Here's the best I can come up with:

When the ball drops off the bottom of the screen, stop its movement.
While the ball is stopped, set its X position to (position of paddle), and set its Y position to Y position to (position of paddle) - 16.
When user presses left mouse button + Ball is stopped, start ball movement and set its direction to either up-left or up-right.

I'm not sure how much of that KNP can cope with, but it should give you something to start with.

 
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The Chris Street

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10th December, 2004 at 11:37:51 -

You really should upgrade to The Games Factory, if you can. MMF is even better.

 
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ChrisB

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10th December, 2004 at 11:53:10 -

yess radix i agrre go nad work ona bettar tyep of gaem first and if yuo do tehn dont submti it here pls thx


Seriously though, you should read a few tutorials instead of diving in trying to make a game from scratch. If you did, you'd know how to use the Set Position action (useful here), Set Direction, and testing the position of the ball - which is all you need.

 
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AndyUK

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10th December, 2004 at 12:59:37 -

Try buying retro gamer magazine if its available near where you live. You get a free copy of the games factory with it.

 
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Liquixcat

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10th December, 2004 at 13:49:43 -

Try making many little things using global values, alterable values and flags.

Not a game, just little tutorial for yourself...

then learn extensions then break out of 8 direction movement and blah blah and make your own custom movements....THEN if you wanna make a breakout game do it. i suggest not though.

 
thinking is like pong, it's easy, but you miss sometimes.

Silveraura

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10th December, 2004 at 15:51:58 -

If I knew he was using KnP I wouldnt have recommended groups, but even at that, rather then buying the all new PS2 game, get TGF Pro at the same exact price! Though MMF is better, anything's better then KnP.

 
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Weston L



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10th December, 2004 at 22:29:46 -

I agree with Wong. Send me the exam.

 
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Jack Galilee



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10th December, 2004 at 23:30:38 -

I personally, think I have every given right to agree with who the fuck I want... fuck ball

 
The only thing better than winning gold in the paralympics is not being retarted
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