In my game I want to have it so a set of the same enemies is code with the same code, and not using clones with multiple code.
I have a line of code that says "Active player is overlapping bouncy">set y velocity to -900
But if I put duplicates out there it wants me to overlap all of them if my player jumps on Bouncy, How can I make it so this doesn't happen? How can I make it so I have only 1 set of code for a set group of enemies?
I found a solution, and thats not using alterable values to determine the bounce. That was the only problem. I can use copies now, but I hope there aren't problems further down the road.