Dustin Gunn Gnarly Tubular Way Cool Awesome Groovy Mondo
Registered 12/15/2004
Points 2659
29th August, 2008 at 3:23:35 AM -
In Furry 2 I probably used a silly way to do it, I made a "list" object and every frame I would add an item to the list that tracked the position of the head object. Then for the body pieces, I used "spread value" on them, which gives them all a unique number for an alterable value (Like, 1 for the first one, 2 for the 2nd one, etc) then set their position to line number(alterable value) in the list.
Also, I only added to the list object every, say, 10 frames, to make the gaps bigger, and I would delete any list lines past the ones I was using for the joints.
Eh, it's alright but I was hoping for something a bit different.
Lets fly off into nowhere
Dustin Gunn Gnarly Tubular Way Cool Awesome Groovy Mondo
Registered 12/15/2004
Points 2659
8th September, 2008 at 8:53:35 AM -
A list object is just an object, that's what it's called. You make one by pressing "insert new object" just like making a new active object. They make lists and are pretty handy.