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Demon Lizardman



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28th August, 2008 at 4:56:44 PM -

Is there a way to make a bunch of little round objects connected to each other to a head object? I have seen it donw in many of the games here.

 
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The Cecilizer

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28th August, 2008 at 5:07:27 PM -

chain object?

 
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Demon Lizardman



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28th August, 2008 at 6:39:21 PM -

I guess you could call it that too, but kinda like the first boss of Furry 2.

 
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The Cecilizer

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29th August, 2008 at 1:38:12 AM -

no i mean chain object. like extension. i thought there was an object for this. maybe i am mistaken.

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Dustin Gunn

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29th August, 2008 at 3:23:35 AM -

In Furry 2 I probably used a silly way to do it, I made a "list" object and every frame I would add an item to the list that tracked the position of the head object. Then for the body pieces, I used "spread value" on them, which gives them all a unique number for an alterable value (Like, 1 for the first one, 2 for the 2nd one, etc) then set their position to line number(alterable value) in the list.

Also, I only added to the list object every, say, 10 frames, to make the gaps bigger, and I would delete any list lines past the ones I was using for the joints.

 
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Demon Lizardman



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29th August, 2008 at 5:17:38 PM -

There was a chain object but it was scrapped. Also, what do you mean by list objects?

 
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30th August, 2008 at 10:30:40 AM -

I made this on christmas day last year

http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Main=10038&Number=69518#Post69518

It's a snake kind of movement using duplicates instead of clones.

 
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Demon Lizardman



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2nd September, 2008 at 10:59:27 AM -

Eh, it's alright but I was hoping for something a bit different.

 
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Dustin Gunn

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8th September, 2008 at 8:53:35 AM -

A list object is just an object, that's what it's called. You make one by pressing "insert new object" just like making a new active object. They make lists and are pretty handy.

 
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