I also posted this in the clickteam forums but I think its worth a talk here also.
As we are heading into 2010 in the next couple of months, I was wondering what clickteam has in store for us next year, since it has been odly silent since the convention.
With the indie-game community exploding, and more older community members moving into devloping for Ipod and XNA, I was wondering if clickteam is thinking about putting themselves out there again for their hardcore gaming fans.
I think most of us are looking for the possiblity to export our games to the Ipod/xna/flash developing platform. More directly has clickteam started to work on this or is this something they want to do in the future?
Also there has been a huge decrease in new members joining the community and creating content in the past year or so, while the older folks are either sticking around or slowly moving on to learn another platform. This is not to start a huge negative discussion but a healthy topic on the future for the gaming side of MMF (we all know clickteam is pushing the school/teaching angle). On that note is gaming still a priority for clickteam?
Does everyone at TDC agree that MMF could use some good upgrades gaming and publicity wise? Going back to the popular knp days of old? I can confirm that new members signing up and actually uploading games has been at a all time low. Kind of worrisome.
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I think MMF2 defiantly has significant advantages in it's field. It's very easy to use, and very powerful. Unfortunately, a lot of the improvements we all want to see on it, will steepen the learning curve of the program considerably. Maybe not for the people suggesting it, because they already understand know what to expect, but for someone else who is just jumping into the program and already feel slightly overwhelmed by it at first. Don't believe me? Try to remember back when you first started experimenting with custom/static movement as opposed to using default for everything. Some of us aren't even at that phase yet, which further proves my point.
With that said, I think it's kind of hard to make suggestions for MMF2, and without improvements to MMF2, we're pretty much setting it up for failure in the industry by todays standards. MMF2 also sets itself up for failure by being too easy. Yes, too easy. You know what, I can see this turning into a pretty big post. I'm in the mood to write right now, so I think I'm going to go write my first article in years.
I will post a reply once it's finished, since it has to do with the topic.
Ah, now this is a discussion I would be interested in joining. However, it's a bit too late right now. For now I will say that I don't think Clickteam could really focus on the "gaming aspect" any more with MMF2 than it already does. Several runtimes have been confirmed to be in development, so now all we need is one gigantic publicity boost. Imagine how hectic the klik forums would be if MMF2 were on primetime TV for some reason.
Yeah, I've been wondering about this stuff too. Is Klik just petering out and will it never have any more golden days? I hope it doesn't die, and I certainly hope there's a brighter future for it. And I'd definitely like to see some more publicity, upgrades, community members, all of that. And while it IS a cool program, I think it's gone short because of flaws, errors, bugs, coding issues, and its sometimes unstable engine.
Other than that, who knows. It's a shame it's in a backseat in the gaming industry. If anything, Clickteam needs to make a bigger, more impressive mark and maybe lower the price. It's a bit high imo, regardless of how neat 'n' dandy it is.
I don't think this is true for everyone here. But i think most of us were gently guided into MMF2 either starting with Klick&Play or TGF1. People who start out with MMF2 may be either overwhelmed, or think it's too simple (cause they haven't tried it enough to see what it really can do).
I think what clickteam should do is make a super stripped down version of MMF2, and give it the kiddy friendly interface of Klick and Play, and sell it in stores for 20 bucks. To get started on a new generation of clickers,
Originally Posted by Ricky Garces I don't think this is true for everyone here. But i think most of us were gently guided into MMF2 either starting with Klick&Play or TGF1. People who start out with MMF2 may be either overwhelmed, or think it's too simple (cause they haven't tried it enough to see what it really can do).
I think what clickteam should do is make a super stripped down version of MMF2, and give it the kiddy friendly interface of Klick and Play, and sell it in stores for 20 bucks. To get started on a new generation of clickers,
I like and have always liked this idea. Isn't this post so substantial?
Very good points by all! I do heavily agree with Ricky in saying
Quote "I think what clickteam should do is make a super stripped down version of MMF2, and give it the kiddy friendly interface of Klick and Play, and sell it in stores for 20 bucks. To get started on a new generation of clickers"
I really think that would be a great idea and get a good high profile publisher to stand behind it like Europress did in Europe and Maxiss did in the USA/Canada.
Oh and Cassata, great article you made there!
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Originally Posted by ωξяξW○○F I think it's gone short because of flaws, errors, bugs, coding issues, and its sometimes unstable engine.
What? Where? Huh? MMF2 has always been super stable for me!
I don't think a super stripped down version is a good idea, really. TGF2 is already the "beginner" version, and there's nothing else really you could take out without impairing its use. The only thing you could really do to change MMF to remind you more of KNP and TGF is to go back to some of those old interface designs. Not really a good plan to go backwards.
Okay, I disagree with Ricky because I found MMF2 unbelievably easy to learn and code with. There is no need for a kiddie interface, although it might be enticing for people who don't care about making their game the best. And what really needs to happen in that build is a fixed default platform engine!
TGF1 still has the best interface in my opinion, simplistic yet it does everything you need. To be honest I was so glad that moved away from the god awful MMF 1.2/1.5 interface. I personally think they paid a tramp to design the MMF 1.2 / 1.5 gui.
I remember getting TGF in toys r us. Maybe just SELLING TGF2 in toy stores would be a good start. I can also remember Gamemaker magazine giving away TGF pro (i scoured every shop until i found a mag ) and another mag giving away KNP. All i think thats needed is some publicity.
I've said it before that Clickteam need to be more present in stores. Good publicity doesn't mean you have to go hunting for the product, it should find you first! Toy shops, game shops, free demos on game magazine cover discs, PC World - these are the types of avenues i think Clickteam should be more visable in.
And for what it's worth, i kinda agree with Ricky, seeing as playing with K'n'P got me into buying MMF. A new entry level version of MMF would be useful
TGF1 was sold under the budget label Explosiv for £10 where i found it in the huge UK computer game store called GAME. Of course MMF1.5 was already out when i picked my copy up but without that I probably wouldn't even be a clicker today.
So getting a publisher to distribute TGF2 or something would be great for the community if not clickteam directly even if only a few new members join because of it.