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Jon C-B

I create vaporware

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26th January, 2010 at 22:05:36 -

Hey, could anyone help me animate this guy? Image
Thanks

 
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Jess Bowers

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26th January, 2010 at 22:16:59 -

Sure. What do you want him to do?

 

OMC

What a goofball

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
26th January, 2010 at 22:22:05 -

Image





			
  	    

 

  		
  		

-Dark Martin-

The dark is most certainly not your friend

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26th January, 2010 at 22:22:21 -

Awww. hes so smaaaaaall.

 
<a href="http://s50.photobucket.com/albums/f315/Martin_Bodger/?action=view¤t=signature_stripcopy.png" target="_blank">Image

Jon C-B

I create vaporware

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26th January, 2010 at 22:39:34 -

Ok, the sneeze is awesome! But I forgot to say, a walking animation.

 
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Jess Bowers

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26th January, 2010 at 23:29:58 -

Small version:

Image

Large version:

Image

 

Jon C-B

I create vaporware

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I'm an alien!VIP MemberWii OwnerI donated an open source project Santa Hat
26th January, 2010 at 23:36:01 -

Thank you sooo much! This is great!

 
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Jess Bowers

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26th January, 2010 at 23:41:25 -

You're welcome. Good luck with your game.

 

nim



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27th January, 2010 at 03:45:46 -

Originally Posted by Jess Bowers

Image

Very nice

 
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Jess Bowers

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27th January, 2010 at 20:56:10 -

Thanks, Nim! I actually really enjoy animation and am more than happy to help out. Anytime anyone needs some assistance - just ping me.

Walking sequences are especially fun as they can reveal so much about a character's personality. In the walking sequence for Jon's sprite, I didn't have his front foot drop straight down - which gives the sprite a bit of a skip to his walk. With the bounce... it makes for a nice, happy walk.

Currently, I'm working on a walking sequence for a mech in Captain Plokey and have tried to give it a heavy, grounded feeling. No skip at all. I've been struggling with the sprite's upper thighs so I'm shelving it for awhile. I'm hoping that when I come back to it the piece I'll have a better idea of how to draw the legs.

This is what it looks like right now (sans the thighs):

Image

 

W3R3W00F

Drum and Bass Fueled Psycho

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27th January, 2010 at 23:02:25 -

Enjoy... animating? *scrounges around for unanimated characters*

 
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Va1entine



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5th February, 2010 at 00:32:31 -

Thats really good of you jess, the animation is spot on!!!

 
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Va1entine



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5th February, 2010 at 00:35:08 -

Your Mech's amazing too!!!


Edited by Va1entine

 
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Jess Bowers

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15th February, 2010 at 23:16:31 -

Thanks, Va1entine! Seriously... if anyone needs a bit of help on their animation (and I have the time)... I'm happy to help out. Especially walking animations.


 

Strife

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Der Dairy Crick

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16th February, 2010 at 14:52:06 -

Now that you mention it, Jess, I think some of the animations in my FableQuest game could use a bit of retooling. There's one character in particular that I'm having a hard time animating - a phoenix NPC.

Image

I have very little experiencing with birds - both in drawing them and animating them. <.<;; I'm satisfied with the first frame, but I'm iffy with all the others.

 
   

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