I made a game where one is the client using 'Lacewing relay client' and one is the host using 'lacewing relay server'.
The host always blasts the x and y coordinates of two objects to the client. Every now and then some other values are sent.
Problem: After a while it stops blasting or receiving the x and y coordinates of both objects.
There is no possible action happening that could deactivate the event so i think it must be somehow Lacewing related.
The other things that are sent are still being sent and received. Just the blasting of the x and y coordinates stops.