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The Countdown Begins
News posted 21st June, 2006 by Knudde (Shab)  
Well, we just got official word from Clickteam, Multimedia Fusion 2 will launch in all of its forms (TGF2, MMF2 Standard, MMF2 Developer) on June 30th.

Click here to read the official post.




Posted by Knudde (Shab) 21st June, 2006

Still no snow scooter though....
 
Posted by Ski 21st June, 2006

Aha you wanted to be the admin to post this news
 
Posted by Flava 21st June, 2006

Great news - just 9 days to go! Shame we can't pre-order or anything though
 
Posted by Jason Orme 21st June, 2006

JOY!!!

I was going to start a new game, but screw that!

I'm going to wait!

Any news on the price tag?
 
Posted by DaVince 21st June, 2006

Mmmmm.
 
Posted by Willy C 21st June, 2006

Hey, stop picking on me and my scooter!
 
Posted by Retired Kliker Lazarus 21st June, 2006

*insert another high-pitched girly scream*
 
Posted by axel 21st June, 2006

Upgrade discounts... Mmmm... Wonder how much I'll get off it when I've already got KNP, TGF and MMF.

I'm going for Developer. Me > You.
 
Posted by Bibin 21st June, 2006

I'm gonna get MMF2standard, then later upgrade with a discount...
 
Posted by DistantJ [FZ Games] 21st June, 2006

Brilliant!

I'll buy it once I've finished my current projects.
 
Posted by Mruqe 21st June, 2006

@ Jason Orme: And how about finishing Night of eternity?
 
Posted by Snakesoft 21st June, 2006

Yay!!
 
Posted by Silveraura 21st June, 2006

Well if games from MMF 1.5 work fine in MMF 2.0, then the plan to hold off ArcaneTale until MMF2 will be successful. I'm buying MMF2 as soon as its released (if not a day after, once I try out the demo.)
 
Posted by Ski 21st June, 2006

tsh sheep following sheep, Im waiting for MMF3 ¨_¨
 
Posted by axel 21st June, 2006

You can open MMF (and TGF) games in the TGF2 demo, so yeah, you can probably do it in MMF2 too.
 
Posted by Joshtek 21st June, 2006

Developer all the way for me.
 
Posted by axel 21st June, 2006

http://www.timeanddate.com/counters/customcounter.html?month=6&day=30&year=2006&hour=00&min=00&sec=00&p0=0

LOL I'LL WATCH IT ALL THE WAY DOWN TO THE 30TH
 
Posted by Henry GALE 21st June, 2006

Let's rock!
 
Posted by Jason Orme 21st June, 2006

Mruqe,Phizzy

I'm glad you still remember that game, its been 18 months since that demo.

Sadly, the game is nomore, the demo is still available, but I will be moving onto somthing else.

Luckily I have 9 days to get my stuff together ready to start work on a new game in MMF2. More than likely a platformer.
 
Posted by ..:.Phox.:.. 21st June, 2006

omgawdz

this is guys the final countdown! w00t

MMF2 I'll be waiting!
 
Posted by DaVince 21st June, 2006

I'll take the standard version, it has everything I needs.

Now to see how I'm gonna do it...
 
Posted by Jason Orme 21st June, 2006

I think I will get the standard version too.
Nothing really appeales to me about the developer version.

Definatly want those alpha channels.

Any idea as to if the pinball movement would be good for say, knocking people into barrels and for the barrels to fall correctly?
 
Posted by Jarzka 21st June, 2006

I'm going to get Developer, when I'm going to get it...
 
Posted by Flava 21st June, 2006

I think the pinball movement will be good for anything you want to apply gravity to really - but it'll probably get to the stage were people complain and want you to code your own pinball movement instead
 
Posted by Jason Orme 21st June, 2006

lol, yeah..

Hmmm.. wonder if the build in platform movement has been improved at all.
 
Posted by Simon Colmer 21st June, 2006

ye, but the only problem is extensions, all 3rd party extensions have to be edited to work in MMF2 (well on the demo i was using they did - not sure if thats fixed now)
so if there are like no extensions, that will suck still buying it though
 
Posted by Knudde (Shab) 21st June, 2006

Pinball movement is surprisingly hard to pull of manually, I've tried a few times, but it never worked quite right.
 
Posted by steve 21st June, 2006

a proper pinball movement is extremely hard to pull off correctly.

This is one of the features I look forward to along with better runtime speeds etc, cant wait
 
Posted by Klikmaster 21st June, 2006

Yay! Prob won't get MMF2 straight away, but eventually I will, the effects sound nice
 
Posted by Mruqe 21st June, 2006

So... What I see here (and some other places) is a whole bunch of people wanting to get MMF2 - preferably the developer version. Some of theese people haven't got even one semi-decent game done. Do you people really think, that buying an expensve piece of software is going to make you a hevy duty game developing machine? Nay, sorry, doesn't work that way. You're be wasting your money. And my time - by submitting here your crappy games which main feature would be that they were developed in MMF2.

I'm sorry to be the first to burst your bubble, but buying better brushes, paints and canvas didn't make a Picasso out of anyone. And Picasso would do just fine with a pack crayons

(This comment does not apply to all.)
 
Posted by Mruqe 21st June, 2006

Oh, and yes - I'm saying that mean stuff only because I can't afford MMF2 and I wanted to make myself better at your expense. Yup. That's the only reason
 
Posted by Flava 22nd June, 2006

I don't think anyone has said they want to buy MMF2 because it'll help make better games. The fact is that MMF2 is new and can do different things to MMF which people may want to use in their games. So don't put them down
 
Posted by Mruqe 22nd June, 2006

What's the point of doing new things, when you couldn't do the old things right?

But, yeah, I'm sure MMF2 will bring us a number of new good games - mostly from the same people that usually prove to be decent developers. There will be some new blood as well, of course. Some new faces worth remembering.

But there will also be Geega 2. With alpha channels and pinball movement Beware! BEWARE!!!
 
Posted by MJK 22nd June, 2006

Mruqe has got a point. I think many people will buy the new software (even the expensive Developer edition) just because it's new and everyone else is buying it too, not because it would remarkably improve their ability to make better games (because it doesn't in many cases).

Well anyway, this is only good for the community, which will experience a little boost during 2006-2007, hopefully longer. Also the money wasted to MMF2 (by some users, by me also ) does only good to the community as it's revenue for Clickteam and rises the possibility that we'll see MMF3,4,5,6 and so on.

So: buy it! Even if you really don't need it!
 
Posted by Mruqe 22nd June, 2006

Good point.
And in the meantime i have to find a buyer for one of my kidneys. Anyone? A 25 year old kidney for the price of MMF2.
 
Posted by 22nd June, 2006

Heh, i think i will wait like a month or so before buying to see the reactions of everyone and after played around with the demo a bit.
If its not much better than MMF 1.5 i will stick with that instead...

And Mruqe has got a point, yes.
 
Posted by Jason Orme 22nd June, 2006

MMF2 should give me the kick in the arse I need to get somthing done.
 
Posted by Silveraura 22nd June, 2006

The ONLY reasons I seriously want MMF2 is not because its new, but because I have been held back in MMF1.5 so often, by performance issues and uncontrollable glitches caused by 1.5.

I agree with Mruqe though, even though these issues are gone(for the most part).The requirement to tell it what to do, is still there. Clickteam didnít fund technology for the keyword "make me a game" yet, so the work still needs to be done. And with people here still making games like Shoot Peach, thinking they are hit games (not saying any names), then I donít see why they'd want a new tool seeing as they are still sucking off the bare minimum of the old one.
 
Posted by Tigerworks 22nd June, 2006

Crayons always look shit. I bet if Picasso drew something with crayons, it would look shit.
 
Posted by Bibin 22nd June, 2006

I actually saw some people selling stick-crayon drawings on the street.
 
Posted by Mruqe 22nd June, 2006

You obviously know shit about crayons, Tigerworks.

http://www.deviantart.com/view/1414608
http://www.deviantart.com/view/2123945
http://www.deviantart.com/view/16850038
http://www.deviantart.com/view/18183546
http://www.deviantart.com/view/22338136

And that's just some random images to show you how wrong you are. But I understand your point - whenever I try to draw something with crayons it does look like shit.
 
Posted by Tigerworks 22nd June, 2006

Heh, the point was that a good tool DOES help. You don't see pro tennis players walking on to a Wimbledon court holding an old wooden racquet they found in their shed the night before.
 
Posted by Ted Boomerang 22nd June, 2006

The reason why I'm getting it dispite the fact that I've never released a game is for the pinball movement.. that's really the biggest reason
 
Posted by AndyUK 22nd June, 2006

Since i'm a currant TGF user, MMF2 will be a massive improvement.

I can't wait to see 60fps with vsync and multi layered parralax in one of my games. (yeah i'll probably make a platformer first)

Lets hope there is some friendly rivalry between us clickers to get the first decent games.
 
Posted by MJK 23rd June, 2006

Tigerworks, a 'good tool' helps, yes, but only when you already know how the get the most out of the 'worse tool'. If you're still learning to use the 'worse tool', it may be pretty useless to try it with the 'better tool'.

If I would go to the Wimbledon with an old wooden racquet, the result would be same as when I'd go there with a brand-new hi-quality racquet: I would suck 100 %.
 


 



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