Well if games from MMF 1.5 work fine in MMF 2.0, then the plan to hold off ArcaneTale until MMF2 will be successful. I'm buying MMF2 as soon as its released (if not a day after, once I try out the demo.)
I think the pinball movement will be good for anything you want to apply gravity to really - but it'll probably get to the stage were people complain and want you to code your own pinball movement instead
ye, but the only problem is extensions, all 3rd party extensions have to be edited to work in MMF2 (well on the demo i was using they did - not sure if thats fixed now)
so if there are like no extensions, that will suck still buying it though
So... What I see here (and some other places) is a whole bunch of people wanting to get MMF2 - preferably the developer version. Some of theese people haven't got even one semi-decent game done. Do you people really think, that buying an expensve piece of software is going to make you a hevy duty game developing machine? Nay, sorry, doesn't work that way. You're be wasting your money. And my time - by submitting here your crappy games which main feature would be that they were developed in MMF2.
I'm sorry to be the first to burst your bubble, but buying better brushes, paints and canvas didn't make a Picasso out of anyone. And Picasso would do just fine with a pack crayons
I don't think anyone has said they want to buy MMF2 because it'll help make better games. The fact is that MMF2 is new and can do different things to MMF which people may want to use in their games. So don't put them down
What's the point of doing new things, when you couldn't do the old things right?
But, yeah, I'm sure MMF2 will bring us a number of new good games - mostly from the same people that usually prove to be decent developers. There will be some new blood as well, of course. Some new faces worth remembering.
But there will also be Geega 2. With alpha channels and pinball movement Beware! BEWARE!!!
Mruqe has got a point. I think many people will buy the new software (even the expensive Developer edition) just because it's new and everyone else is buying it too, not because it would remarkably improve their ability to make better games (because it doesn't in many cases).
Well anyway, this is only good for the community, which will experience a little boost during 2006-2007, hopefully longer. Also the money wasted to MMF2 (by some users, by me also ) does only good to the community as it's revenue for Clickteam and rises the possibility that we'll see MMF3,4,5,6 and so on.
And in the meantime i have to find a buyer for one of my kidneys. Anyone? A 25 year old kidney for the price of MMF2.
22nd June, 2006
Heh, i think i will wait like a month or so before buying to see the reactions of everyone and after played around with the demo a bit.
If its not much better than MMF 1.5 i will stick with that instead...
The ONLY reasons I seriously want MMF2 is not because its new, but because I have been held back in MMF1.5 so often, by performance issues and uncontrollable glitches caused by 1.5.
I agree with Mruqe though, even though these issues are gone(for the most part).The requirement to tell it what to do, is still there. Clickteam didnít fund technology for the keyword "make me a game" yet, so the work still needs to be done. And with people here still making games like Shoot Peach, thinking they are hit games (not saying any names), then I donít see why they'd want a new tool seeing as they are still sucking off the bare minimum of the old one.
Tigerworks, a 'good tool' helps, yes, but only when you already know how the get the most out of the 'worse tool'. If you're still learning to use the 'worse tool', it may be pretty useless to try it with the 'better tool'.
If I would go to the Wimbledon with an old wooden racquet, the result would be same as when I'd go there with a brand-new hi-quality racquet: I would suck 100 %.