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CC07 Sneak Peak - Hardware Acceleration
News posted 1st September, 2007 by Clubsoft  
Before any proper reports are written up over todays convention, I thought I'd just point people to a small demo showing off a little of the exciting power of the upcoming hardware acceleration update (which will be available at no extra cost).

The demo was prepaired by Jam, Villy, Joshtek, Popcorn, and LIJI, so credits to them.

Click here to view the demo posted on the Clickteam Forums




Posted by Tim 1st September, 2007

FIRST COMMENT FTW!! THIS APP OWNS
 
Posted by Ski 1st September, 2007

Damn you Timothy Wilson, I was sat here refreshing for 20 minutes.

Awesome news!
 
Posted by Rikus 1st September, 2007

Finally The community as we know it will change with this
 
Posted by AndyUK 1st September, 2007

wow, i could not get it to drop below 50fps
 
Posted by Johnny Look 1st September, 2007

awesome !
 
Posted by Klikmaster 1st September, 2007

Great stuff.
 
Posted by Ricky 1st September, 2007

YaY! i went down to 31 fps at 1280 objects but it was still smooth and awsome!
 
Posted by Ski 1st September, 2007

how? It's locked at 1250 objects :S
 
Posted by Joe.H 1st September, 2007

11 fps at 1250 objects.

My computer is AWESOME...

...ly shit
 
Posted by Ricky 1st September, 2007

oops, meant to say 1250, sorry
 
Posted by ..:.Phox.:.. 1st September, 2007

oh my....

the so awaited update! YAY!
 
Posted by Dr. James MD 1st September, 2007

I was a bit awe struck when I saw this. And it's a free update too. Can't wait to throw all this stuff over my game
 
Posted by Ricky 1st September, 2007

its not free, you paid 120 US dollars for it, and you are getting a delayed shipment
 
Posted by Ski 1st September, 2007

It's free, it's not what we paid for when we made the purchase of MMF2, we're getting extra and therefore it's free.

Free update n00by.
 
Posted by AsparagusTrevor 1st September, 2007

yay, hardware acceleration, they're actually doing it! I wasn't gonna believe it till I saw it now we got a ray of hope. It's a nice tease, didn't even drop below 50FPS at all.
 
Posted by Dr. James MD 1st September, 2007

The Clickteam vs Scirra fight begins.
 
Posted by Ski 1st September, 2007

Why will anyone need Construct now?
 
Posted by Ricky 1st September, 2007

yeah, aside from global qualifiers, HwA was the only reason i was interested in construct
 
Posted by viva/volt 1st September, 2007

Likewise, I actually preferred MMF's interface. Just need global qualifiers now >_>.

I'll try this later when I'm in windows.
 
Posted by Dr. James MD 1st September, 2007

Global qualifiers and I shift my games engine to global events and be smiling from ear to here.
 
Posted by viva/volt 1st September, 2007

Likewise, though I'll need to convert my "Group is actived" events to flags I think... Does MMF cope with that?

Also wouldn't go below 50fps, i ran it 3 times and clicking in both
 
Posted by Dr. James MD 1st September, 2007

Any idea of a release? days, weeks, months off? I'll hold off on tweaking with the engine till then.
 
Posted by Stephen [NeonairGames] 1st September, 2007

yea, this is gonna sound retarded, but... what is hardware acceleration?
 
Posted by AndyUK 1st September, 2007

Using the graphics card to do various things so the processor doesn't have so much to do.
Which means the application can do more before it starts to slow down.
 
Posted by DaVince 1st September, 2007

It's when the actual video card features are used to calculate and render everything going on on the screen, rather than having the software doing all the hard work.

HOLY SHIT AWESOME
 
Posted by DaVince 1st September, 2007

I got it to run immensely slow (software rendering). Just make a shortcut and add /DIB as a parameter!
 
Posted by AsparagusTrevor 1st September, 2007

I agree, I wouldn't bother with Construct if MMF2 had hardware acceleration in the first place. Hopefully HWA will intergrate well into the normal MMF2 runtime and give the unfinished Construct a difficult job to better it.
 
Posted by viva/volt 1st September, 2007

3 Times and both eh? -_-
 
Posted by Ricky 2nd September, 2007

reinstalled my old driver, now i get 50 fps, grr... Nvidia is trying to force me to buy new stuff by giving me crap drivers
 
Posted by Hernan 2nd September, 2007

Woohoo, hardware acceleration
 
Posted by nim 2nd September, 2007

Obviously hardware acceleration can speed up rotation/scaling, but Clickteam also showed us that custom effects (such as a glass lens, or water ripples) could be programmed fairly easily.
 
Posted by The Chris Street 2nd September, 2007

Bah, I guess I'm going to have to write the report again
 
Posted by viva/volt 2nd September, 2007

YES YOU ARE!
 
Posted by Ski 2nd September, 2007

YES HE IS!
 
Posted by Willy C 2nd September, 2007

Super awesome news!
Why does it says I need DirectX 9 and a pixel shader 1.1 compatible graphics card. I can still see improvement on my crappy machine that has no DX9.
 
Posted by Stian B. 2nd September, 2007

Go,go,go,Chris Street ! We waiting for the report !

 
Posted by The Chris Street 2nd September, 2007

Grr ok... I've started on it. Expect it sometime either this evening or tomorrow. I'm not going into too much detail as you'll be able to watch the convention for yourself soon
 
Posted by Stephen [NeonairGames] 2nd September, 2007

wow, I could really use this then for an isometric project I'm working on.
 
Posted by alastair john jack 2nd September, 2007

lol I get 15-17 fps


to view without hardware acceleration:

http://villy.aquadasoft.com/NOHWADEMO.zip


 
Posted by Fanotherpg 2nd September, 2007

17 FPS with 1250 object but I've got P3 800Mhz and 256 MB Ram
 
Posted by AndyUK 2nd September, 2007

lol 1 fps with 1250 objects in software.
 
Posted by nim 2nd September, 2007

http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=52857
 
Posted by Fifth 2nd September, 2007

So does the hardware acceleration only apply to the standard drawing of objects to the screen? Or can it also apply to events and calculations and the like, such as massive fastlooping, and extension-based things like Text Blitter callback?

'Cause as nice as it'd be to have the speed restrictions on drawing objects lifted, there are a lot of other things that'd I'd find more useful, sped-up.
 
Posted by LIJI 2nd September, 2007

I did the awesome maths in scaling and rotating
 
Posted by Silveraura 2nd September, 2007

Absolutely amazing, finally MMF2 can compete with main stream programing languages to a much higher degree.

I couldn't get either demos to run slower then 50fps
 
Posted by DaVince 4th September, 2007

Fifth, hardware acceleration is the part where you leave the video stuff calculation to the video hardware. Calculations would be typically something for the normal CPU, at least for PCs.
 


 



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