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Project: Burning Suns
Project Started: 10th June, 2012 Last Update: 12th August, 2012
Project Owner: SolarB Project Members:
Project Type: Shoot'em'up Project Progress:

Dodgy Lasers
Posted 20th Jun 12, by SolarB  
So I was thinking of ways to make lasers without fastloops or scaling and came up with this:

Image


where the laser beam animation has 16 frames each frame adding 20 pixels.

Looks so-so but for now it does the job.


ADDED:

- Laser beam! (+ upgrade)

- Plasma gun (+ upgrade)

- 2 upgrades to initial weapon

- Regenerating health based on shield amount

- Obstacle only stage, with 3x speedup.

- Z Order tweaks

- Stars (can be disabled to minimise object count)

- Player and enemy sprites 3D effect

I came up with a simple formula that changes the animation frame based on an object's location on screen that needs only 15 frames per object (per layer). Now it looks much more 3D-like.


TO ADD:

- Actual weapon/powerup pickups

- Bomb

- Multiple lives


and then on to the big one: Enemies and AI!


More screenshots to come.

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