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Project: Captain Plokey
Project Started: 19th January, 2009 Last Update: 11th February, 2011
Project Owner: Jess Bowers Project Members: Assault Andy
Project Type: Platform Shooter Project Progress:

Progress
Posted 9th Jan 10, by Jess Bowers  
There's been some good progress on Captain Plokey lately. In no particular order, the progress is:

1. Controller Support - I don't know about you guys, but I love playing shooters with a game controller (especially with rumble). I can't tell you how satisfying it is to shoot the machine gun and feel the rumble of the controller in your hands!

2. Weapon Attack Animation - I've been working on the animation for two of the weapons: Plasma Rifle and Machine Gun. Both are nearly complete and I think they "feel" right. The Plasma Rifle recoils straight back while the Machine Gun has an upward kick. The animations for the Laser and Plokinator will probably be completed after some of the levels.

3. Level Design - I've started working on the design for level 2 (which, btw, does not mean that level 1 is complete). The first level takes place on the alien planet surface. I had some artwork for that level completed a LOOOOONG time ago (2004) but haven't done much with it lately. The first screenshot shows the current Captain Plokey sprite with that older tileset. The level 1 tileset will need to be changed a bit to meet the needs of the story but I think it does a good job of showing what I'm shooting for.

4. No More Colors - I've gone grey! Literally. I've been working on the level design and found I was spending too much time working with the palette and nitpicking the colors. So, I've removed the colors (at least for the time being) and have made the backgrounds all shades of grey. Once I get a better feel for the level designs, I'll add the colors back and ramp up the graphic detail. The last two screenshots show the grey backgrounds with a low level of detail.
Preview

Preview

Preview


Posted by Jon C-B 9th January, 2010

Wow! Its looking good!
 
Posted by Ski 9th January, 2010

Looking good, Chief Bowers. Did you consider swapping some of those black lines in the grey platforms for some lighter grey lines? Like highlights on the corners?
Just a suggestion but otherwise pretty nice.
 
Posted by Jess Bowers 9th January, 2010

Thanks, guys! I feel like we're finally making some good progress. And, Andy addressed a small issue with the platform engine yesterday, too.

Good suggestion, Adam! And, actually, I'm planning to either remove or color the vast majority of those black lines. Right now, the shapes are mostly there to give me a general "feel" for the level. Once I start adding colors to the shapes, I'm going to work in some more details, too. I'll try to do away with the black lines so that the shapes don't feel "flat."
 
Posted by Xhunterko 9th January, 2010

To make it feel a bit more retro, you could also make it go "green". Very good looking! And by the way, on your inspired by list, I have played at least two of those ^^.
 
Posted by Va1entine 9th January, 2010

Looking really good Jess!!!!
 
Posted by Blue66 9th January, 2010

This sounds great
I really like the graphic style you've chosen. For my next project, I'm definitely going for a more retro style too.
 
Posted by noahsummers 23rd January, 2010

Wow! Without even reading your project description, I knew this was an nod to Apogee! You're doing a great job with the graphics; feels just like Commander Keen or Bio Menace!
 


 



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