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Project: Attack of the Killer Robots
Project Started: 23rd April, 2009 Last Update: 5th July, 2009
Project Owner: Muz Project Members: Mr G
Project Type: Top-down sci-fi tactical shooter Project Progress:

That place in between
Posted 5th Jul 09, by Muz  
Game design can force some tough decisions sometimes. I have the choice to go epic with this, or to make it a makeable game. It's only just a bit more effort to put at it around the same scope as a commercial game.. but that bit of effort could cause so much trouble.

It started as a joke game, our little joke.. but turned into so much more. I created a little world I really liked. Something more than the cliche killer robots in movies. Oh, how interesting the mentality of a killer robot is.

But so lies the question of how far to go with it. There's one 'shortcut' to winning. But what if people are slow? Or what if they don't take that shortcut? The long path looks so much more fun, bigger robots with lasers, tougher bots with better sensors. But does the player deserve the reward of seeing cooler robots for playing badly? And more importantly, is it worth spending more time on cooler robots when the best players won't get the chance to see them?

Ahhh.. and what about the siege bots? Siege bots would be totally awesome, but indestructible terrain makes them useless and destructible terrain makes them too powerful (since a giant robot can punch through walls and collapse floors). Is it worth the effort of putting a siege bot in at all?

So many difficult choices..

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