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Project: Ur Not A Hero
Project Started: 10th November, 2012 Last Update: 4th November, 2013
Project Owner: butterfingers Project Members:
Project Type: 2D Cover Based Shootemup Project Progress:
More Info: peanutbutterfingers.co.uk/urnotahero Faves: 9

MOAR STUFF!
Posted 4th Nov 13, by butterfingers  
Hello!

So, it's been a super long time since I updated this thread, as I've been off and working on OlliOlli for VITA (which originally started life as a MMF2 game).

Anyway, that's almost finished and I'm getting back into UNAH.

I've moved the whole game over to the Direct X9 build, instead of the standard. This has afforded me loads more space to have bigger levels and more enemies, but it also totally screwed up all the collision detection and AI.

I've now refactored all of this and also written a pretty nifty random level generator instead of the previous editor based thing.
Again, optimisations made here too. I've moved away fromsaving level data in .ini files and instead am using arrays. This has dropped the loading time from 10secs to <1 second, which is pretty damn awesome.

Shouldn't be too far off having a new build for people to try soon! For now, here's a little screeny shotty of how potentially HUGGGEEE the levels can now be!

Preview


Posted by UrbanMonk 4th November, 2013

I'm surprised there are still people using the default build options.

That's a busy looking level! I like it!
 
Posted by butterfingers 4th November, 2013

I've been using MMF/TGF for about 15 years, I'd never even considered that switching build types would help me out.

AM OLD AND STUCK IN MAH WAYS!

But yea, now I've switched I'm pretty much never going back
 
Posted by Sketchy 4th November, 2013

Just wait til you discover the pixely goodness of shaders!
 
Posted by butterfingers 5th November, 2013

Hey @Sketchy.

I used to work in 3D alot, so I'm relatively au fait with shader stuff. I'm super looking forward to playing around with them, infact... that's my plan RIGHT NOW!
 


 



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