The Daily Click ::. Projects ::. Gridquest V2.00
 

Project: Gridquest V2.00
Project Started: 6th November, 2008 Last Update: 19th November, 2008
Project Owner: Pixelthief Project Members:
Project Type: Role Playing Game Project Progress:

Patch Notes so far
Posted 6th Nov 08, by Pixelthief  
========////Changelog////=========

Build 2.00
//Bug Fixes://
Converted to MMF2: No more random crashing
Increased speed of lighting engine /w lantern
Switching areas now flashes the screen black
Fixed a bug with spawning inventory in loaded games
Raised active object cap from 256 to 800.
Fixed a bug with NPC string parsing
Fixed a bug with initial load display
Increased speed of save game engine
*Sped Up* level generation time, slightly...
Added a level display to level generation
Fixed a bug with deleting games in the menu
Starting a new game now automatically saves the game once
Fixed a bug with the controls menu fade effect
//Gameplay://

BUILD 1.20
Changelog:
Swapped Bombardier Beetle & Turtle Bug EXP (from 5 & 48 to 48 & 5... oops)

BUILD 1.10
Changelog:
Edited Blood Fortress so you don't need teleport




I am completely finished with game engine updates now, and the game is 100% ported, and unless I find any bugs while testing it out more thoroughly, everything from this point on is just balance changes. Have not started work yet on the Compendium, but that won't take as long considering all of the data is already in place.

No comments have been posted for this post.


 



Project Forums


Favourite

Advertisement

Worth A Click