The Daily Click ::. Projects ::. Gridquest V2.00
 

Project: Gridquest V2.00
Project Started: 6th November, 2008 Last Update: 19th November, 2008
Project Owner: Pixelthief Project Members:
Project Type: Role Playing Game Project Progress:

A *slight* balance update
Posted 7th Nov 08, by Pixelthief  
All changes for V2.00 should be in place, its just a matter of testing the game to make sure it works and is balanced. That could take a few days. Maybe I'll release it, maybe I'll sit on it till the Legendarium is done. Either way:

========////Changelog////=========

Build 2.00
//Bug Fixes://
Converted to MMF2: No more random crashing
Increased speed of lighting engine /w lantern
Switching areas now flashes the screen black
Fixed a bug with spawning inventory in loaded games
Raised active object cap from 256 to 800.
Fixed a bug with NPC string parsing
Fixed a bug with initial load display
Increased speed of save game engine
*Sped Up* level generation time, slightly...
Added a level display to level generation
Fixed a bug with deleting games in the menu
Starting a new game now automatically saves the game once
Fixed a bug with the controls menu fade effect
Solved an issue with merchant items spawning twice when loading.
Solved an issue with westfield not loading on new game
//Gameplay://
Weapon Formula Changed: Instead of (Base Damage * (1+%ED+10*level))
now (Base Damage * (1+%ED)) * (1+5*level))
Armor now gives +3% armor reduction per level, with diminishing returns
Formula: Damage = Damage * (33 / (Armor + 33))
This occurs AFTER direction armor reduction
Claioh Solais ---> Claiomh Solais
Increased experience needed to level from level 15 onward.
Old system: Level = 24X^2 + 31X + 20
New system: Level = 37(X-15)^3 + 750(X-15) + 16
Spells now get +2% damage per skill level, on top of normal damage
Formula: Damage = Damage * (1.00 + 0.02 * (level + skills))
//Unit Damage Changes://
Formula: X/Y = Y to (x + Y), PSN = Poison Damage, DRN = Life Drain
Evil Eye: 31/24 ---> 81/44
Blue Knight: 19/12 ---> 21/16
Loknar: 52/56 ---> 72/96
Cave Bat: 16/26 ---> 21/29
Orlok Bat Form: 41/67 ---> 81/108
Cave Jelly: 37/36 ---> 42/48
Red Knight: 29/22 ---> 33/26
Blood Knight: 41/38 ---> 103/82
Skeleton: 16/19 ---> 18/21
Greater Skeleton: 41/23 ---> 55/32
Skeleton Archer: 12/13 ---> 15/16
Greater Archer: 33/29 & 12 PSN ---> 35/32 & 14 PSN
Cave Troll: 31/24 ---> 48/32
Vampire: 54/33 & 8 DRN ---> 91/49 & 11 DRN
Orlok: 71/51 & 22 DRN ---> 128/113 & 22 DRN
Vampire Bat: 24/33 ---> 41/49
Zombie: 21/11 ---> 21/19
Ghoul: 12/23 & 3-12 DRN ---> 22/24 & 7-12 DRN
Cyclops: 24/26 ---> 39/26
Titan: 76/61 ---> 194/167
Minotaur: 24/10 ---> 29/23
Goatman: 39/20 ---> 67/39
Bombardier Beetle: 36/37 ---> 59/42
Gharbad The Weak: 46/39 ---> 112/82
Goblin Sniper: 23/21 ---> 59/42
Goblin Bruiser: 32/26 ---> 71/45
Mummy: 51/25 & 10-17 PSN & 3-10 DRN ---> 71/39 & 10-17 PSN & 10 DRN
Gargoyle: 32/72 --> 19/131
Dread Mage: 9/7 ---> 11/7
Frost Mage: 22/31 --> 41/35
Necromancer: 24/37 ---> 63/73
Ice Terror: 16/18 --> 21/25
Brown Bear: 23/41 ---> 91/62
Fire Spirit: 11/35 ---> 12/47
Pit Devil: 52/42 ---> 113/135
Balor: 86/56 + 8% of HP ---> 162/171 + 8% of HP
Balor2: 24/37 ---> 61/56
Sentry: 11/17 --> 14/19
Forsaken: 28/49&16-36PSN&15-20DRN&20-40MANA ---> 91/87&26-46PSN20-25DRN35-55MANA
Carrot: 31/32 ---> 51/52
Potato: 21/31 ---> 41/51
Melon: 51/41 ---> 71/61
Watcher: 74/48 ---> 139/162
Frozen Soul: 57/63 ---> 119/145
Hellhound: 92/88 ---> 213/235
Balrog: 142/81 + 8% of HP ---> 319/256 + 10% of HP
Balrog2: 44/47 ---> 124/145
Nightmare:47/32,31-71PSN,26-41DRN,41-111MANA--->187/91,51-91PSN,35-50DRN,41-111MANA
Frost Knight: 81/82 ---> 167/192
Storm Trooper: 412/276 ---> 835/651
Darth Vader: 401/291 + 20% of HP ---> 912/651 + 20% of HP
//Boss Damages//
Moldorm 1: 22/19 ---> 25/25
Moldorm 2: 51/32 ---> 52/37
Moldorm 3: 32/15 ---> 32/26
Mohawk Bomb: 32/72 ---> 52/72
Nosteward 1: 97/59 ---> 128/91
Nosteward 2: 48/57 ---> 71/87
Nosteward 3: 104/42 ---> 212/69
Veggiemancer 1: 71/57 ---> 182/125
Veggiemancer 2: 57/63 ---> 142/112
Beholder 1: 45/67 ---> 92/113
Beholder 2: 87/61 ---> 145/108
Beholder 3: 24/26 ---> 46/61
Beholder Beam FIR: 121/80 ---> 311/222
Beholder Beam PSN: 26/16 & 70-130 PSN ---> 41/30 & 90-150 PSN
Beholder Beam FRZ: 41/61 ---> 89/109
Beholder Beam MAN: 61/41 & 81-170 MANA ---> 109/89 & 113-203 MANA
Beholder Beam DRN: 62/67 & 20% of HP DRN ---> 119/145 & 20%
Mugwump Beam FIR: 171/102 ---> 476/261
Mugwump Beam PSN: 43/41 & 103-193 PSN ---> 121/89 & 103-193 PSN
Mugwump Beam FRZ: 82/96 ---> 142/216
Mugwump Beam MAN: 51/102 & 97-247 MANA ---> 51/268 & 261-441 MANA
Mugwump Beam DRN: 262/32 & 20% of HP DRN ---> 631/50 & 20% of HP DRN
Mugwump Ice Circle: 125/96 ---> 311/211
Mugwump Apocalypse: 111/82 ---> 362/225
Mugwump Fire Circle: 67/63 ---> 218/276
Mugwump Chaos Ray: 42/41,21-41DRN,24-42MANA ---> 119/152,31-61DRN,25-55MANA

Posted by alastair john jack 7th November, 2008

awesome
quite a few changes there

I'm really glad you didn't leave it how it was, really happy about this!!





Comment edited by alspal on 11/7/2008
 


 



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