The Daily Click ::. Projects ::. Combatant
 

Project: Combatant
Project Started: 16th November, 2008 Last Update: 18th July, 2010
Project Owner: Muz Project Members:
Project Type: Turn-based RPG Project Progress:

Evil races
Posted 30th Dec 08, by Muz  
The engine's not going too well. It's becoming a major headache to create and calculate. That's the problem with making an entirely new game system. So, I decided to put a little work on the races, and here's a very quick synopsis.

Goblins
Goblins are much like cockroaches, but sentient ones. They are physically weak and lazy, with no agriculture technology. Goblins live everywhere. Most of their food comes from hunting, fishing, and eating other races. Whenever a tribe gets too big, goblins will split off into another place, partly to improve survival chances, partly because they are too lazy to expand their home, partly for the sense of power of leading a new tribe and anti-authoritarianism against the current tribe.

Goblins choose to live underground in safety. Goblin homes are difficult to detect. They place a decoy far from their true home, such as a small treasure trove. Their homes are fairly similar in architecture, with a main sleeping room/barracks, a dining room, and a throne room. There are often many hidden rooms in goblin homes, mostly hiding goblins, while the treasure is placed in a common location, such as the chieftain's bedchambers. With traps, of course.

Goblins have a sort of communist society, but often create coins and treasure as a trap or distraction. They create or populate most of the dungeons in the world.

Due to their small size and limited offensive capabilities, goblins are known to steal babies from other tribes and raise them as warriors. This act is frowned upon by some goblin tribes, but encouraged by the strong ones. Nonetheless, it's become one of the main reasons why goblins are universally hunted by all tribes.

Orcs
Orcs are green creatures who live in the forests. They too are lazy, but much bigger. Due to laziness, they are more willing to attack someone for his things, than to work to earn it. However, orc society functions on the fact that it's easier to work for a living than to fight for it. Orcs rarely have the discipline to become wizards, but sometimes will, if they see it as a way to gain power. Orcs are also highly attracted to wealth and power.

Orc villages are often shabby cottages, literally four walls and a roof. Simple things are made themselves, more advanced things are often either stolen or bought. Many orc villages tend to degenerate into periods of anarchy whenever another orc gang or tribe attempts to conquer it. Orcs sometimes gather into huge, powerful hordes, but often these hordes don't last very long.

Kobolds
Kobolds are similar to goblins, but more cunning. They too tend to build dungeons into the ground, but in a different style. While goblins prefer small, simple ones, kobolds will build long, winding ones, with the intent to confuse. These dungeons too will have treasures as decoys, but often in rooms filled with traps and other creatures. The kobolds themselves will often reside in a common room, tucked away from the enemy by a long system of traps.

Kobolds are kleptomaniacs. They will steal anything and everything from nearby tribes. This has caused many adventurers to hunt them down, for revenge and hoarded treasure.

Oh, the kobolds also have a secret that explains everything. It's something that the most experienced fantasy gamers have figured out, but for the most part, it's an interesting one

Posted by Fanotherpg 31st December, 2008

Your sentence about Orcs isn't full but very nice description. I hope that you are planning more races than only ' greenskins'
 
Posted by Muz 31st December, 2008

Oh, yeah, thanks. I wrote that up at 3 AM. Need some sleep. I really simplified it down from the notes and forgot what I was writing

Heh, got a few other races planned, but I want to put a lot more detail in them, give them motives, thinking, etc, not simply as a random monster. The good races are pretty much done, but I'll write about them later. Anyway, being in a jungle climate, 'greenskins' are going to be quite common, for camouflage reasons.
 
Posted by Fanotherpg 31st December, 2008

And monster set you are basing on some fantasy system? And does kobold secret mean that you will present them classically without any own ideas?
 
Posted by Muz 1st January, 2009

None as of yet. So far, it's been mostly classical use, but with more detail. Heh, the whole game is pretty much a classical RPG with a lot more details
 


 



Project Forums


Favourite

Advertisement

Worth A Click