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Project: Combatant
Project Started: 16th November, 2008 Last Update: 18th July, 2010
Project Owner: Muz Project Members:
Project Type: Turn-based RPG Project Progress:

Plans are out!
Posted 7th Feb 09, by Muz  
Alright, the full feature list is at
http://smuzani.googlepages.com/combplans.rar

Don't look at them if you want to be surprised and don't want to be disappointed. Half of the features won't make it into the game, but I'm just placing them there to remind myself to leave the infrastructure open to add them in the future.

Also listed some of the documents that brought it to that planning stage, but not all. It's a bit sloppy, though

Right now, the biggest priority will be in getting positioning right, and reflecting it into a text-based game. It's complicated to say, but positioning determines everything.. who can hit who, where they can block, how they can get there from the other side of the room, how tall creatures will hit short ones, etc.

Also, I reset the progress back to 0% because I felt like doing so. Not that progress is really 0%

Posted by BeamSplashX 7th February, 2009

Even if it's text-based, you could include some kind of rough overheard grid that just shows the positions of your character and your enemy.
 
Posted by Muz 8th February, 2009

Yeah, irony is that it uses a lot of code that works great for a non-text game.. but it's more complicated because it converts it to text. Also, it's a bit hard when "big guy slowly circles small guy"; don't want to make it as drab as a MMORPG where two guys stand there and hit each other.

So having an overhead grid looks a bit weird when there's characters circling each other or falling down, but other than that, it's a good idea. We'll see
 


 



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