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Project: Karma
Project Started: 5th January, 2009 Last Update: 18th August, 2009
Project Owner: Klayman Project Members: Rox Flame Dr. James MD
Project Type: Platformer Project Progress:
More Info: http://karma-game.blogspot.com/ Faves: 20

Posted 12th Jan 09, by Klayman  
Level 2 (which is actually the only level I've worked on so far) is coming along amazingly well. I have all the puzzles worked out and coded. The only thing left is some tweaking and the boss room. There are now 4 global (meaning they can be taken anywhere) items in the level. There are also a number local items which can't be taken out of the room they're found in. Some items are just used as a "fetch this item" type quest, but a couple have an action associated with them which will help you solve the puzzles throughout the level.

I figured out how use the Alpha Channel object to make some more professional-looking shading and lighting effects. You can see the difference in the two screen shots below. This has opened up a lot of new possibilities for the game's graphics.

Image

Before alpha channel


Image

After alpha channel


BTW, the flowers in these screen shots are from RPG Maker XP and are placeholders. Does anyone want to help me come up with some originals? Message me and I'll definitly give, in-game credit to anyone who helps.

Posted by Marko 12th January, 2009

Love what you did with the alpha channels. You could even use more alpha channels to blend the edges of the daylight too, so you'd lose the 'jagged' look about it. Looking good though, cannot wait to play!
 
Posted by [DELETED] 12th January, 2009

Looks quite nice
 


 



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