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Project: Demonic Hunter
Project Started: 16th October, 2009 Last Update: 2nd March, 2014
Project Owner: Kamukoira Project Members: Kamukoira Gokotti
Project Type: Actionpacked Castlevania stylish platformer Project Progress:
More Info: http://www.demonichunter.com Faves: 22

Features!
Posted 16th Oct 09, by Kamukoira  
FEATURES:

Advanced movement engine
Like in Castlevania games, there will be dashes, dodge backwards and slides. More about this in the video I posted!
¨
Nice arsenal of different Weapons
I'm going to use 3-sided combat system in this project. There will be: 1. Primary weapons, 2. Secondary weapons and 3. Demonic powers. My priority is to create enough weapons which will still be good enough to use even in the final parts of the game. You heard it right, unlike in many other games my point is NOT to make different weapons significantly better than others. My major point is just to make different weapons better against different targets. Practically I mean: werewolves can't stand silver because it will stop their recovering abilities, are you going to use: pistol with silver bullets or crossbow with normal arrows? In this scenario, crossbow is nearly totally useless because it will only little scratch a werewolf. But when you face vampires, using crossbow is in fact very smart thing to do because an arrow through a vampire's heart is the best way to kill them, silver will only slow them down.

Guns will fit in this primary weapon category. There are about five different guns in total, all of them are presented in the engine presentation video but here is the list:
- Pistol
- Shotgun
- Crossbow
- Cross
- UV-light Cannon

ALL of these guns will have one of their own special attacks which consumes certain amount of some points.

Secondary weapons on the other hand are weapons which are used in close combat. Secondary weapons are:
- Punches
- Sword
- Axe
- Spear
- Scythe

Like guns, these will have their own special attacks as well!

Okey, now we get into the demonic powers. At the beginning of the game the character is just a regular hunter, entirely human, but then during the story something will happen to him which makes him able to use all the powers(the char will start to obtain them one be one) only demons are supposed to be able to do. This made me possible to create even more diverse gameplay. At this point, the character is able to:
- Warp, like "teleport" to one place to another
- Use superspeed which even surprises the oldest vampires.
- Boost his intelligence so primary weapons(guns) will do even more damage than before.
- Boost his strength so he can even slice the thickest enemies with his tremendous axe.
- Flight, yes, the character is able to fly and even fight while flying.
- Regenerate health slowly

Posted by Dr. James MD 17th October, 2009

It all sounds brilliant but don't you mean Metroidvania, not Castleroid (sounds like a disease ).
 
Posted by alastair john jack 17th October, 2009

looks fairly solid so far - should be a good Ecclesia fangame.
 
Posted by W3R3W00F 17th October, 2009

Hey, now this is cool! Reminds me of Van Helsing, just a game. And I love how it's set in the 1800s- the 19th century was probably my favorite in all honesty. And Werewolves, Zombies, evil stuff... excellent- now that's my kind of stuff.
 
Posted by Shiru 17th October, 2009

Awesome... AWESOME ! I love the dark graphic style (fit very well with Castlevania), the remix from the first stage of Castlevania Dracula X is awesome.

I like Castlevania and so Castlevania-like games... Weapons choosed are good... Battle effects are beautiful (what's your software's name?).

Flying is a good idea. Your hero reminds me Soma Cruz from AoS/Dawn of Sorrow.

Are you gonna make custom soundtrack or use Castlevania remixes ?
 
Posted by Kamukoira 17th October, 2009

Hehe, this game is compeltely developped by Multimedia Fusion 2.

And thanks for the kind words . And btw, those graphics will improve during development, especially tiles and trees I made in few minutes.
 
Posted by Shiru 17th October, 2009

Ah I was talking about the battle effects... Which software have you used ?
 
Posted by ILIKESCIFI Games 17th October, 2009

this game totally rocks. i´ve never heard of it till today! wow.
 


 



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