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Project: Demonic Hunter
Project Started: 16th October, 2009 Last Update: 2nd March, 2014
Project Owner: Kamukoira Project Members: Kamukoira Gokotti
Project Type: Actionpacked Castlevania stylish platformer Project Progress:
More Info: http://www.demonichunter.com Faves: 22

Next in line: enemies
Posted 15th Mar 10, by Kamukoira  
Hey folks, since the last update visually has not happened too much but technically I am a bit closer finishing the engine. I've been mostly working on fixing the stuff work outside the testing level such as loading and saving the map files work, menus update the weapons as you obtain them and other similar tasks which aren't really that fun as they are essential.

But the biggest visual upgrade are the powerups: the thingies you collect around the levels increasing your health, mana and soul shards. Not all of these will be easy to find and not all even visible without requisite actions. I also hope the powerup in the middle, the mana buff, is also not too fallacious - it reflects an image of shard after all even though it has nothing to do with them. And oh by the way, when you pick up the ups, there are visual effects which will probably please players eyes.

That's pretty much it. The next I will focus on creating different enemies. All the standard events, AIs, gravity, damages et cetera are already done and only the enemy type based artificial intelligences and the rest are missing. shouldn't take too long!

The same story here http://kamukoira.blogspot.com/ as well =

Kamu
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Posted by Shiru 16th March, 2010

This project is getting better and better ^^.
 


 



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