The Daily Click ::. Projects ::. Flip Gravity Ninja
 

Project: Flip Gravity Ninja
Project Started: 7th February, 2013 Last Update: 28th October, 2013
Project Owner: Knudde (Shab) Project Members:
Project Type: iOS Project Progress:

More Progress
Posted 16th Feb 13, by Knudde (Shab)  
So the game is now in a workable Beta with 5 levels, ranging from "Oh that's easy" to "This game f'ing hates me".

The difficulty is something I've wrestled with, I didn't want to make the game too hard, nor too easy. I then threw this out and figured I'd just let the levels happen organically. I've got some trick idea levels I want to get thrown down, bt before I do I have to finalize the engine. In an effort to keep the game downloadable over 3G, I'm just using the built in MMF2 level structure. The black background I'm using now is all quick backdrop objects. It's cheap, and I feel like I'm cheating a bit by not making the levels external, but meh.

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