well, im hoping to release a demo version very soon, as far as the actuall version, hopefully in a month or so, maybe longer depending on what i feel i want to get in the full version of this one. its definatly nothing compared to what i want it to be in the long run, but i can save new gameplay aspects for newer installments.
Lookin' sweet miss cakes. I'm amazed at how fast you are.
You've been bending over backwards, spreading the rules of time and space apart to get it done right haven't you?
It's looking like a very good start, wish I could work as fast as you do. I'm rather slow at everything. I like to take my time.
Good Work!
Can't wait to play around with it. Are you going to opensource it?
Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?
i wont open source it, but i might make a few tutorials for different aspects of my engine.
i work problably as fast, if not slower than everyone else. i just love it so much i dont take that much breaks and i have alot of free time.
i havent got much done lately as im awaiting the sprites from don and my mouse is broken (everything on it works other than the left click button, so i have to left click with my laptop.)
but the new stuff i am getting in is really neat and cool and when i get enough of it together ill make a new devlog or maybe even a video.
I'd love to see how you work Chloe ... I can understand why you wouldn't want to open your source, since you'll be selling it, but even a peek at how you get things done would be great.
You work so hard and fast, maybe if you show me a few things, I'll get even better.
I think everyone here would have to agree that you are very talented and dedicated to your craft.
You're the first kliker that I know of who's been able to do so much in such a short amount of time from their joining date.
If you're bored of waiting for sprites, you could make a tutorial or something.
It'll be great to see the inner workings of your code miss cakes.
Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?
I don't know if you'll be able to finish this. I'm going to play Devils Advocate and say that you suddenly realise that an isometric viewpoint suddenly opens up limitless opportunities for you and that you'll start again.
Don't aim for perfection- you'll miss the deadline
'~Tom~ says (16:41):
well why does the custom controls for the keyboard palyer even affect the menu controls at all whats thep oint jsutm ake it so for the keyboard palyer on the menu screens everything is always up down left right enter regardless of the controls they set'
well, thats what the design document is for, so i can pinpoint what i need to get done. like i said before i know what eventually i want to get done in later installments, all of which i do not need for a playable game currently. i can finish this, i just need to be strategic about it, but hey, keep the criticism comming, i need more of it.