Although, I suppose I can't take full credit for it. Werbad (Jonas Rehn) posted a two event platforming engine he made back in 2007, which I did look over extensively before creating mine. However, his used fastloops to generate the collision mask from the frame, whereas mine uses no fastloops to generate the frame from the collision mask, so it's kinda the other way around. The advantage to my method, however, is that I can do it on an Always event and not need any more events to deal with
Have you even been far as decided to use even go want to do look more like?