Posted By
|
Message
|
Jason Orme Using Klik Products Since 1998
Registered 24/05/2002
Points 960
|
This is the thread about the inventory system and features we wish for it to include.
Features wanted:
of course we don't expect you to do all these features yourself, but any single feature would help (maybe you can just do one?)
- Items can be clicked and dragged around the inventory and moved into different slots.
- Items in inventory will "snap to grid"
- Certain items stack
-Dragging an item onto a slot filled with another item with swap the two items around.
-Right clicking items will prompt a menu with different options depending on the item i.e if its a health potion the options would be "Use" and "Drop", but Armor for example will have "Equip" and "Drop".
- placing the mouse pointer over an item will prompt an infomation box showing details on the item i.e name, type, armor value and sale value.
- Being able to hide/show the inventory box
- Being able to click and drag the inventory box around the screen (keeping items inside in place)
www.jsofts.com
|
Jason Orme Using Klik Products Since 1998
Registered 24/05/2002
Points 960
|
Here is a file which features a basic drag n drop inventory system, but I need some talented coders to work their magic, any advice is also welcome.
http://www.jsofts.com/inventorysystem.mfa
www.jsofts.com
|
[DELETED] Likes to put dots on paper
Registered 08/12/2008
Points 118
|
I had a look at the example, it's on it's way, I especially like the small info box that appears when items are clicked/dragged along. I do think that the clicking and dragging system is somewhat over-complicated for what it could be, especially if you plan to have this working inventory in your actual playing field, not a separate level. Snapping objects to a grid is relatively simple when you work with a grid playing field, so the difficulty of coding it will depend on whether you want the inventory as a separate level in the game. I'm not a math/thinking genius though, I'm sure an advanced coder will not have a problem with it.
Another important feature I would suggest is that the inventory works explicitly with an array to keep track of objects that are in the inventory so that they can be loaded in their exact place, with both save games and also if the inventory hides (well that could be either 'rebuilding' the inventory via fast loops when the inventory is brought up, or if it's in a constant state through the game, only appearing at a position inside the window when needed).
I think the project as a whole is a good idea, I hope others contribute to it, I will probably pop in and leave comments because I'm busy working up a project of my own
n/a
|
alastair john jack BANNED
Registered 01/10/2004
Points 294
|
Will the style of the game be hand drawn like that? If so that's awesome, cause it would be a great style as it looks much nicer than potentially large badly drawn sprites.
lol
|
Jason Orme Using Klik Products Since 1998
Registered 24/05/2002
Points 960
|
The idea is to have the open source rpg with basic templates (and to mainly focus on the coding), if people wish to do that style themselves using the engine, then its upto them.
www.jsofts.com
|
|
|