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Project: RPG Open Source
Project Started: 8th December, 2008 Last Update: 26th January, 2009
Project Owner: Jason Orme Project Members: Fanotherpg Master Maker
Project Type: Open Source RPG Engine Project Progress:


 

Public Forum ::. Which way next?
 

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Master Maker



Registered
  15/06/2006
Points
  1
23rd December, 2008

Which way next?


SKILL:
This method is based on Train SKILLS.

SWORD = 23
[||||||||||||||||||||||| ] = 70%
SHIELD = 10
[||||| ] = 20%


[R:]


POINT PER LEVEL:
IN ANOTHER METHOD BASED ON THE POINTS DITRIBUIR GAINS BY LEVEL.

WIN 10 POINTS BY LEVEL
STR = 23
DEF = 10
INT = 5
DEX = 8
SOR = 6
* ADD MORE SKILLS



QUICK TIPS PLEASE, BECAUSE I'M A FAST WORK.

TNX.



 
Master Maker - The Good Maker
99% Maker..

Fanotherpg

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  26/06/2004
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Game of the Week WinnerKlikCast StarHas Donated, Thank You!Second GOTW AwardVIP MemberHasslevania 2!The OutlawPokemon Ball!Evil klikerComputer
I am an April FoolI donated an open source project
23rd December, 2008

In one way you presented skills and in other stats so it is hard to understand you.

But IMHO there should be stats/skills which would raise when we use them so when we use sword our strenght and sword skills raises when shield vitality and shielding when bow dexternity and bowing etc.

 
www.therpg.pl

Master Maker



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  15/06/2006
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23rd December, 2008

I am making this part of the status.

Wanting to know whether it is better to follow the SKILL or POINT.

 
Master Maker - The Good Maker
99% Maker..

Jason Orme

Using Klik Products Since 1998

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  24/05/2002
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23rd December, 2008

I do think adding a couple of skill points per level up is the best idea.
Skill points to increase strength, defense, Intellect etc.

I think having a system like Fanotherrpg suggested where using a sword increases the swords skill. Using a sheild increases your blocking skill etc.

I would also like to introduce a talent tree along the line, where every level grants you 1 talent point to put into certain combat skills.

 
www.jsofts.com

Master Maker



Registered
  15/06/2006
Points
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24th December, 2008

It
Image

or

Image


This part of the tree of talent I understood.
Not well understood, but to understand, you want to put the 2 in the game, and add to each level a part of attributes and the skill being trained.








 
Master Maker - The Good Maker
99% Maker..

Fanotherpg

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Registered
  26/06/2004
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Game of the Week WinnerKlikCast StarHas Donated, Thank You!Second GOTW AwardVIP MemberHasslevania 2!The OutlawPokemon Ball!Evil klikerComputer
I am an April FoolI donated an open source project
24th December, 2008

It can't load.

BTW the system like I mentioned is in my Open source file - when we fight with weapons our strengh raises when we are hurt our vitality raises also when we fight our dexternity raises.

Intelligence was for spells which I didn't make so far.

 
www.therpg.pl

Jason Orme

Using Klik Products Since 1998

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  24/05/2002
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24th December, 2008

The first one is better (although I had to copy and paste the URL's for the pics to work).

Are both those pictures from the coding you are working on, or are they from another game?

 
www.jsofts.com

Master Maker



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  15/06/2006
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25th December, 2008


Is another game of the The Mana World is the first and the second is the TIBIA.

Ok, wait for my work..

FELIZ NATAL...Merry Christmas...

 
Master Maker - The Good Maker
99% Maker..

Jason Orme

Using Klik Products Since 1998

Registered
  24/05/2002
Points
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VIP Member360 OwnerWii OwnerAttention GetterThe Cake is a LieCardboard BoxHero of TimeI'm a Storm TrooperI'm on a BoatIt's-a me, Mario!
Sonic SpeedMushroomStrawberryI like Aliens!PS3 OwnerTurtle Power!I am an April Fool
25th December, 2008

Okay, I await your work

Merry X-mas!

 
www.jsofts.com

Fanotherpg

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Game of the Week WinnerKlikCast StarHas Donated, Thank You!Second GOTW AwardVIP MemberHasslevania 2!The OutlawPokemon Ball!Evil klikerComputer
I am an April FoolI donated an open source project
25th December, 2008

I also. BTW what you want to use from my engine Jason?

 
www.therpg.pl

Jason Orme

Using Klik Products Since 1998

Registered
  24/05/2002
Points
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VIP Member360 OwnerWii OwnerAttention GetterThe Cake is a LieCardboard BoxHero of TimeI'm a Storm TrooperI'm on a BoatIt's-a me, Mario!
Sonic SpeedMushroomStrawberryI like Aliens!PS3 OwnerTurtle Power!I am an April Fool
25th December, 2008

At the moment i'm unsure. As i've looked at how its done using active picture objects and am alittle unsure of how they work. It depends on how compatible Master Maker's work will be. Its definatly an interesting way that it works and have learnt alot from it.

 
www.jsofts.com

Fanotherpg

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Registered
  26/06/2004
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Game of the Week WinnerKlikCast StarHas Donated, Thank You!Second GOTW AwardVIP MemberHasslevania 2!The OutlawPokemon Ball!Evil klikerComputer
I am an April FoolI donated an open source project
25th December, 2008

Main Folders (0 level) are ID of group (Helmets, Armors, Weapons etc.).

Subfolders in them (1s level) are named by IDs of proper objects set with them in main folders (in which there are graphics and items statistics) and those subfolders contain next subfolders (2nd level).

Those 2nd level subfolders cointain next folders for proper hero direction (folder name is hero direction number) and those 3rd level folders contain graphics which names are movement frames number.

And graphic item address is set like that for inventory
Group ID\Item ID.GIF
For items on hero
Group ID\Item ID\Hero Direction\Frame Number.GIF

And it worked in MMF 1.5 with out any bugs or invisibility but in MMF2 something is wrong and it bugs a bit ehh

Or something in this style (I'm writing it from my memory not source but I think that I build it in such way).

 
www.therpg.pl

Jason Orme

Using Klik Products Since 1998

Registered
  24/05/2002
Points
  960

VIP Member360 OwnerWii OwnerAttention GetterThe Cake is a LieCardboard BoxHero of TimeI'm a Storm TrooperI'm on a BoatIt's-a me, Mario!
Sonic SpeedMushroomStrawberryI like Aliens!PS3 OwnerTurtle Power!I am an April Fool
26th January, 2009

Okay, same question again. Which way next?

We are going for the 10 points every level option to improve on the core attributes.

STR = 23
DEF = 10
INT = 5
DEX = 8
SOR = 6

But do we really need them all and what do they do?

Remember, this engine will work based the dmg and speed of the weapon equiped, so how will things like strength work along side them.

If your equiped armor works as your defence, does the DEF attribute give an addition Defence percentage. Or will Armor and DEF be two seperate things all together.

So imagine your pick up a Helmet and its stats are

Dragon Helmet
Head, Chainmail
168 Armor
+12 Strength
+11 Agility
+11 Stamina


Whats INT, DEX and SOR, STAM, AGIL and how will they work with the system.

 
www.jsofts.com

Fanotherpg

I'm living proof

Registered
  26/06/2004
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Game of the Week WinnerKlikCast StarHas Donated, Thank You!Second GOTW AwardVIP MemberHasslevania 2!The OutlawPokemon Ball!Evil klikerComputer
I am an April FoolI donated an open source project
27th January, 2009

I think that it should be taken apart as a bonus. For example STR for health and DMG (not for shooting weapons where dexterity would be needed) Dexterity for defence and dodging and Intelligence for spells and mana.

And their value should be determinant for weapons etc (youngster with low STR will carry a heave sword but it won't use it proper so for example it should be something like.

(Current Strength/Needed Strength)*Weapon Damage

Or if you want except Weapon Damage 3/4 Weapon Damage + random (1/4 Weapon Damage + 1) so it could be for example Long sword - needed strength 30, our strength 20, and weapon dmg 20:

(20/30)*20 = 66%*20=13 1/3
or
(20/30)*(15+random(6)) = 66%* (15 to 20) = 10 to 13 dmg

And for defence it could be similar.




 
www.therpg.pl

Jason Orme

Using Klik Products Since 1998

Registered
  24/05/2002
Points
  960

VIP Member360 OwnerWii OwnerAttention GetterThe Cake is a LieCardboard BoxHero of TimeI'm a Storm TrooperI'm on a BoatIt's-a me, Mario!
Sonic SpeedMushroomStrawberryI like Aliens!PS3 OwnerTurtle Power!I am an April Fool
27th January, 2009

Sound like a good system, although I was going to have it so the weapons you can equip is based on the level.

So if you are level 3 and have picked up a Sword thats level 4. You will have to level up first to be able to use it.

 
www.jsofts.com
   


 



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