The Daily Click ::. Projects ::. RPG Open Source ::. Forum
 

Project: RPG Open Source
Project Started: 8th December, 2008 Last Update: 26th January, 2009
Project Owner: Jason Orme Project Members: Fanotherpg Master Maker
Project Type: Open Source RPG Engine Project Progress:


 

Public Forum ::. RPG_open_source_v1.1 [OUTDATED]
 

Posted By Message

Master Maker



Registered
  15/06/2006
Points
  1
28th December, 2008

UPDATE:
+ New inventory system
+ Loaded and changed by "inv.ini"
+ Database of item "items.ini"
+ Items Load from *.bmp

+ Player Load STATUS by "player.ini"
// Works only attack "STR"

Some features are not available yet...
My best work done for an inventory, using an INI...

Wait next work...

NOTE: DONT run this from the zip, extract it first.
NOTE: Run Application, NOT Frame.

http://www.jsofts.com/rpgopensource/RPG_open_source_v1.1.rar

Jason EDIT: Uploaded to my server



 
Master Maker - The Good Maker
99% Maker..

Jason Orme

Using Klik Products Since 1998

Registered
  24/05/2002
Points
  960

VIP Member360 OwnerWii OwnerAttention GetterThe Cake is a LieCardboard BoxHero of TimeI'm a Storm TrooperI'm on a BoatIt's-a me, Mario!
Sonic SpeedMushroomStrawberryI like Aliens!PS3 OwnerTurtle Power!I am an April Fool
28th December, 2008

Links to the extensions needed

INI++
http://ext.neatwares.ath.cx/ext/Ini_Plus_Plus

Interface Bar Object
http://82.182.233.157/~drak/kill/Web/Phizix/Files/Interface%20Bar%20Object%20v1.0c.zip

 
www.jsofts.com

Jason Orme

Using Klik Products Since 1998

Registered
  24/05/2002
Points
  960

VIP Member360 OwnerWii OwnerAttention GetterThe Cake is a LieCardboard BoxHero of TimeI'm a Storm TrooperI'm on a BoatIt's-a me, Mario!
Sonic SpeedMushroomStrawberryI like Aliens!PS3 OwnerTurtle Power!I am an April Fool
28th December, 2008

Okay, i've been playing about with it alittle more and am beginning to understand things. Although there are a few things that must be taken into consideration, but first let me list the current bugs i've found (some minor fixes).

Bugs:


- Looting an enemies "loot bag" can be done as many times as you like, everytime you click loot the items reappear.

- The items to loot don't follow the frame.

- The Monster_Loot box doesn't disappear once all items have been removed from it.

Now things to take into consideration that need to be possible with this system.

- Like the original file, when your cursor is over an object I want it to display what the object is and its stats etc (different color txt must be possible).

- Somtimes the player may not want whats in the monster_loot box, so a system where they can leave the loot bag for so long until it disappears would be a good idea. Also moving so far away from an enemy closes the monster_loot box.

- A system where certain monsters drop certain items (most likely based on a drop percentage)


 
www.jsofts.com

Master Maker



Registered
  15/06/2006
Points
  1
28th December, 2008

I understand that all errors were agreed, all additional were added.

 
Master Maker - The Good Maker
99% Maker..
   


 



Project Forums


Advertisement

Worth A Click