There has been some progress on this project but it has been small. Lately, I've been obsessed with platform movement (which is something that Assault Andy has really helped me out with). I've been working on a Mario Platform Engine which I'd like to extend to a full blown (but more general) custom platform engine. I think developing this engine will actually work its way into Captain Plokey (at least in part) and offer some interesting game play options. So, new artwork for the game has slowed down considerably but the engine development is probably progressing well.