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Project: The TDC Community Project
Project Started: 3rd February, 2009 Last Update: 30th April, 2010
Project Owner: Jon Lambert Project Members: OMC Mkingy Matthew Wiese Neuro
Project Type: Collaboration of Epic Proportions Project Progress:
More Info: http://tdcproject.blogspot.com/


 

Public Forum ::. Initial Discussion
 

Posted By Message

dndfreak



Registered
  11/01/2009
Points
  650
14th February, 2009

mbk they already did that its called Raze's Hell. And actually gore in this case will probably refer to the gears and shrapnel from steam bots. Just to clarify, it isn't really a ddr 'scrolling arrows' thing. More like an elongated mortal kombat finishing move animation where, at points during the event where the player performs an action, the related button will flash on the screen. For example, if the guy has to dodge an attack to the right then the right arrow will appear. If the right arrow is hit in time, the movie will continue as that step was successful. if the wrong or no button is pressed then the finishing move will fail and the character will be knocked back. If you dont screw up, you get to bear witness to a spectacular finishing move. This kind of thing is really only a good idea for boss battles since the level editor would have a hard time with it but still.

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

Neuro

Ludologist

Registered
  29/10/2006
Points
  437

Game of the Week WinnerVIP MemberI'm on a BoatPokemon Ball!
14th February, 2009

I knew what you were talking about, and I still don't think it's a good design idea. It takes control away from the player. Also, it doesn't fit with the more relaxed pace, and doesn't build on any skill the player learns through the game - it just obnoxiously comes out of nowhere, and if you inevitably fail the first time it comes (assuming it's not so easy that it just gets in the way), you're left feeling a little cheated by the game.

Instead, maybe some abilities or attacks could be extended with special, well-timed button presses to alter or improve the action in some way. These would kind of add an advanced level of play, allowing for tricky secrets or simply more options in battle.

 
n/a

dndfreak



Registered
  11/01/2009
Points
  650
15th February, 2009

I suppose. It's a little bit too much genre mixing, even if we have an open world action-rpg platformer as it is. Say, on a side note I just got a HUGE donation of royalty free samples/bgm from PartnersInRhyme so as long as we slap their name in the credits there must be at least 600 files in there. We should be covered for a good amount of the game.

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

MBK



Registered
  07/06/2007
Points
  1578

VIP Member
15th February, 2009

It sounds good dndfreak, (I loved DragonsLair, great classic game), but it doesn't exactly fit with this project.

Btw, is that Raze's Hell in TDC's downloads or somewhere else? ... I gots to check that out!


 
Click Me! http://www.create-games.com/project.asp?view=main&id=1444

http://www.mediafire.com/download.php?aoo1dnnlq5i

Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?

dndfreak



Registered
  11/01/2009
Points
  650
15th February, 2009

no its a ps2 game. And the DL thing was meant just for the story bosses as a way to switch up the gameplay. I can see how it'd be hard to apply to this thing so I'll go back to a previous suggestion of going through a ship combat sequence (looks like we're going with my story) to enter the next level. It's just that I want to add variety to the gameplay so that we might get people more interested in the game's creation. Plus, it would be cool to put secret areas in the game with ship upgrades.

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

MBK



Registered
  07/06/2007
Points
  1578

VIP Member
16th February, 2009

Oh, ok ... well, it might work for just bosses, but it'd be adding yet another genre to the mix already established.


There could be a choice of battle style for the boss fights. A menu could appear before the battle where you get to choose from different modes: "Dragons Lair", "RPG", "2d Action", "2.5d Action", "TD view Action"
This is a brand new idea as far as I know.

The problem with this is it'll mean ALOT more work, which is probably the reason it has never been done before (well, that and 3d with switchable views having come along).


 
Click Me! http://www.create-games.com/project.asp?view=main&id=1444

http://www.mediafire.com/download.php?aoo1dnnlq5i

Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?

dndfreak



Registered
  11/01/2009
Points
  650
16th February, 2009

Not just that but equalizing difficulty would be a pain. And the DL story wasn't meant for the whole fight, just when the boss about to die it would have entered an interactive cinematic of sorts for a finishing move. That way, you control the character for the standard fight but you get to do something special when you go in for the kill instead of a standard action.

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

Neuro

Ludologist

Registered
  29/10/2006
Points
  437

Game of the Week WinnerVIP MemberI'm on a BoatPokemon Ball!
16th February, 2009

Maybe rather than a finishing move, it'll get to a point where the boss has a 'finishing point' revealed, that takes a little skill to actually get to and strike. It might take some crafty acrobatics or really skilled shooting, or some kind of mini environment puzzle. Build the 'combo' into the game and make it dynamic, rather than a pre-set sequence that will be the same every time. It might end with a standard action, but the fact that it was a challenge to pull off makes that action much more powerful (entertainment-wise, not literally).

 
n/a

dndfreak



Registered
  11/01/2009
Points
  650
16th February, 2009

Yeah, maybe build it like the old mario games with the various traps to pull on bowser . I've always wanted to build something with fully immersive cut scenes and just kinda pushed it on to this.

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!
   


 



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