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Sgamer8t88 Coding Freak
Registered 11/09/2009
Points 134
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what did we miss or do wrong?
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alastair john jack BANNED
Registered 01/10/2004
Points 294
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Aside from all the bugs mentioned in your document:
- Collision box is too tall for Link, it should be 10 pixels tall. (You'll notice in the original game that his head can overlap objects above him)
- Walking left/right animations are wrong, you need to move the sprites down 1 pixel (he's meant to bob up and down when he walks).
- Scrolling is wrong, player shouldn't be able to control the character when scrolling from one screen to the next - he should be "paused" and automatically move into the next screen.
- The text system is wrong, your letters are inserted letter by letter rather than the text being absolute. You should not be able to see words "shift" down to the next line when they get too long.
- You can only talk to NPC from one side.
That's just a few I noticed.
lol
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[DELETED] Likes to put dots on paper
Registered 08/12/2008
Points 118
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With the movement issue, though I know it's noted, I don't see why it's such a problem trying to get Link to move slower. Also, when holding two directions such as Up and Right and moving diagonally, you move twice as fast. This I can only guess is a result of using a movement system where an event is repeated as the user holds left/right which will add to or subtract from Link's X position, and another event for his Y position. I can't remember a solution for this, but I would suggest looking for 8-direction custom movement articles and examples/tutorial files.
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alastair john jack BANNED
Registered 01/10/2004
Points 294
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Also he has direction issues when moving, when holding right and you press Up/down he should continue to face right.
lol
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Sgamer8t88 Coding Freak
Registered 11/09/2009
Points 134
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yes most of these we know of and and battling to get them to work. thanks you for your coments thus far it is the only way we will get it perfect
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